Petrell: The game definitely could've used 6 months to a year of additional development time.
rtcvb32: True... But from what i gathered from the KickStarter page, it was basically a passion project while they were between projects, and i'm not sure if it was ever intended to be released to the public, or how willing Snowed-In-Studios could devote to effectively an unproven indie game, and unknown IP.
If they've made back enough money to consider it a full fledged series, they will probably add more to WindForge's engine and polish, or at worst ignore it and make WindForge 2. I think Snowed In Studios got a bleak impression of the interest in the game based on getting the bare minimum they asked for on KS, which i think was $60k.
Sad to say, but i don't expect too many updates on it. Maybe if someone has nothing to do they will work on WF a bit more, or say new hires who need to get a feel of their style and source code management without accidentally risking an actual high costing project funded by another company.
Yeah, would've required extra hundred thousand dollars from KS (so all the stretch goals could've been achieved) and 6 to 12 months of development time (would've resulted from having to implement the stretch goals anyway).
As is, for past 6 months or more, as far as I can tell, only one dev has been working on Windforge and rest of the team has moved on.
He's still around and working on patching the game apparently but I wouldn't expect much beyond bugfixes and other minor changes at this point. Snowed in Studios is also busy with contracts so he's having hard time finding time to work on the patch so it comes when it comes
As for sequel, it pretty much would require quiet time with contracts and definately another KS with much higher initial goal.