Nirth: Time flew away after starting that...very addicting. As much as I actually like micro-management it was a bit inconvenient when you have multiple resources gatherings and had to fuel up running between them, perhaps later getting a automation for that too though. :P
Combat was also too fast for my taste in this kind of game but at least I survived. Great stability for an alpha too, no issues that I noticed anyway.
I'm on mission 3 before shutting down for now. How many missions are there in the demo and if you buy it, do you get access to the full alpha or is that for supporting the creators/future full access?
Oh yeah, you're probably still on the 'everything is coal powered' tech-stage, right?
Well either way, you can soon automate the fuelling process. Once you get a power station then few things require fuel anyway.
The combat is fast, but it's really easy; you just hold space down while dodging. There are automated turrets later and you could even set up an automated ammo production and turret loading system (theoretically, I haven't actually done this).
When I played the demo mission 3 was the last one I think... There's definitely more in the full alpha. I think only two additional campaign missions so far, but there's also a sandbox mode with procedurally generated maps. I don't remember the sandbox being in the demo when I played but it might be there now. If not, it's there in the full alpha.
I think at the moment they're leaving the development of further campaign maps until after they have more elements implemented.