FlamingFirewire: You make a perfectly fair point about expecting that specific kind of game at the beginning of the campaign, but it was made clear when they far overshot the original goal that the entire game design would need to be retooled and re-imagined in order to utilize more of the budget.
Sure, but how does that equate with "let's remove the game elements and focus on the movie elements" ? If anything, it casts the suspicion that had they only gotten the amount they asked for, we still would have gotten this abortion, only uglier and without voiceovers or something.
FlamingFirewire: There really should have been more of an emphasis on puzzles than what we saw in Act 1, but like any other kickstarter I was more interested in giving some money to someone who has made great games in the past, and giving him a chance to return to that genre and give his take on where he thinks it should head from here.
If the first act of Broken Age is where the adventure genre should head according to Schafer, it only raises the suspicion that those great designers of the 90's - except maybe for the strategy guys, see Julian Gollop's Chaos Reborn for an example of sticking to ones guns - really wanted to be movie directors all along, and that they feel that amidst all that makes a video game, the elements truly unique to the medium - in this genre's case the puzzles - were/are more a hindrance than anything.
Jane Jensen just did the exact same thing with Moebius, only with a smaller budget and thus less polish in the graphic department. It's even worse because Jensen initially announced there would be both a "casual" and an "experienced" difficulty modes, with the "experienced" mode touted to include "Sierra-level" puzzles. Seems only the casual mode survived.
Is Moebius what Broken Age would have been without the golden shower ?
FlamingFirewire: I really don't think he had a clear goal or specific idea in mind before he pitched the idea of making an adventure game. I mean, the whole point of the adventure in the very beginning was to (1) for the fans to see the full process of how a game is made from the beginning conception stages to the end product, and (2) to see if anyone was still interested in a more "traditional" point and click. It was only really a very general idea in the original pitch after all (if another kickstarter were done with such a general intent, it probably wouldn't get funded! Whether this is good or bad depends on your perspective, but I think it's made for a good experiment so far in this case).
I haven't watched the documentary yet, I'll wait for the DVD (if they ever manage to raise money for the pressing). Anyway, the documentary was one fourth of the total planned budget, so if it turns out entertaining/interesting/thought-provoking/whatever it will mean half (or one fourth money-wise) of the promise will have been kept.
As for your second point, that's just it, the Kickstarter's success seemed to indicate that there were people still interested in a "more traditional point and click" ; so why not do one ?
FlamingFirewire: All that being said, the only way to know for sure whether it was a disappointment or not lies in how the second "Act" plays and how the game ends. I honestly don't think it's possible to make a retrospective judgment yet on a game that's not even complete yet, so I'm willing to give Tim and team the benefit of the doubt for now. :)
Frankly I won't hold my breath, because I think that if nothing else, Schafer is a competent designer, and that he aims for his games to be a coherent whole. This means that having a second act with puzzles (I won't even say "puzzle-heavy", that would imply there were puzzles in the first act) will result in an highly unbalanced game.
Even more, making the second act a real "traditional point&click" would upset the mass/casual market he seems to be targeting, the ones who want an "story-driven experience" rather than a game. Which is fine in itself, there are even good half-games like that. I just wish he hadn't played the nostalgic/traditional/old-school card solely to get the dinosaurs' money. I can't shake off the impression that we've been used, and that the DOTT screenshot was nothing more than bait.
Ah well, caveat emptor and all that.