rtcvb32: Hmm if you wanted to play
NES classics, i say any of the megaman games, as any storyline is before you hit start, after that you just choose a stage and
GO.
Definitely any real rouge-like has minimum story after getting the character started. Triple Town. Spelunky i think... Evoland has minimal story and is zelda-like while showing you a reminiscing view of older game styles/progression.
Trying out Magic... ummm...MagicMaker, it has minimal story that's funny. Tutorial doesn't take long to complete, but it's not quite just
GO.
Now that i think about it, there's a lot of games that you don't just
GO the second you press start. Course for games with more story driven or character creation there's usually prebuilt characters. But there's a lot of games with minimal tutorials too...
Mm that's exactly what I have been thinking. I mean it's great these games exist where you do have background story and all kinds of things to consider. There are so many different gameplay styles available. Indie is great!
But for me who has been playing games nearly 30 years now, and I think this might apply to a lot of gamers like me, sometimes you just want to blast shit apart. Just go and .. well... go. :)
I mean playing with a joystick using just one or two buttons and up/down/left/right is part of the gaming history and don't think it should be forgotten. Because it can be great fun too, without too many things to consider. I still don't know what a lot of the games were about back in the day. Or there is just a sentence in my mind... Like, okay, Battle Squadron, fight the Evil Empire, and that's it, you just shoot and collect power ups to the weapon and gain points. That's the limit of what needs to be thought :)