Well, Steam hasn't really been curating anything recently, with so many games coming in. From the "
The Indie Bubble Is Popping" article, which every game enthusiast should read:
"I have a private theory, that's really only in my own brain. It's this. Valve is full of really cool people, who truly love games. But, at some point, with Steam, these basically nice people suddenly found themselves in the position of deciding who lives and who dies. It's a stressful, miserable place, and they didn't like it. It just made it harder to get out of bed in the morning.
In the last few years, Steam workers were the ones who handed out the golden tickets. They gave one to me. (Everyone on Steam made a lot of money. Even niche-developer dingleberries like me. You could put Pong on the front page at $20 a copy and still make a fortune.) The guy next to me who didn't get the ticket? He was angry. At Steam, at me, at the world. But mostly Steam.
Steam found themselves in a position of being hated for something it could do nothing about. Not to mention the fact that the sort of curation they were doing was impossible in the long term. You shouldn't want the games you can buy to be controlled by some guy at a stand-up desk in Bellevue, WA. They aren't wizards. They can't tell what's going to be a hit any more than anyone else. The free market has to do that job.
So they stood aside and opened the floodgates. Supply shot up and demand stayed even, which means, by a certain law of economics (the first one, in fact), prices have to drop. Which brings us to the bundles."
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As for GOG, well, it tries to make sure every developer gets attention and some time in the front page, and they do so by limiting releases of games inside here. They do this so all the developers get some time in the spotlight, avoiding the flooded market where thousands compete for pennies. They're curating, with sometimes skewed results. That's why so many games are rejected, resulting in people being angry that Thomas Was Alone or whatever didn't make it here while, say, Daikatana did. But more importantly than selecting the best games around, they're selecting only a few games at a time, which is enough for us to notice them and make money for the devs. That's a pretty big difference between GOG and other stores right now.
(My source for this
is their "submit your game" page, and some thinking. Look at how they promise
every single game a chance to shine, by being in the front page and in all their social media marketing! They can't do this if a thousand games are released every month.)