It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
To put it simply, DRM highly inconveniences and disrespects legal owners in one way or another (needs online connection; installs unwanted & unneeded software just to support the DRM; wants to send someone my installation history or other privacy-intrusive crap; etc.), while pirates get "cracked" versions of the whatever that do not have those same inconveniences and disrespects.

Same as my DVD's and blurays - where I am "forced" to wait thru the "DO NOT PIRATE" screens (and often the previews and ads also), while pirates have dl'd versions that don't have that crap on them (or are easily passed-by simply by fast-forwarding).

Fuck DRM
worst part of most drms is you have to consent to let them look over your shoulder and watch everything you do on your computer even if it has nothing to do with the game itself or even gaming in general.


screw big brotha
The most important. We hate DRM, because it is one of the first and biggest, actual causes and/or real or fabricated excuses, for piracy!
* they tell me I'm buying a product, but what I'm really buying is access to a game - in other words a service
* I sometimes play games on my laptop as well, and DRM limits the access to "my" games
* I worry about the future access to my DRM games because internet connections are not the same everywhere
* the intellectual idea that access to my paid-for games is conditional...like some leash
* that I should indirectly be held responsible for people who pirate games...which is why we have DRM to begin with
avatar
dksone: Because DRM add frustrating complications if I try to enjoy the product I bought, and prevent me from using said product as I see fit

Because DRM do all kind of amoral stuff, both in the way they work, and in the way they treat customers.

Because DRM is an elitist crap. Don't live in a place with high speed and stable Internet? You can't enjoy that always online game. Don't live in a place with unlimited traffic? Pay a premium to your ISP to enjoy that game which force a 9GB patch before you launch it again. Moved out of your country ? Buy your whole library again! Want to let your kids play that game you bought? You can't, even though its legal.
avatar
Coelocanth: Off the top of my head:

- Buying a game and not being able to play it because the DRM fucked up (happened to me with Bioshock).
- on-line based DRM means my non-internet gaming rig cannot authorize the game
- control is out of my hands and in the hands of the third party. Not only is this a philosophical kick in the crotch, but the potential for problems is increased by orders of magnitude.
- I paid for the damned thing, so let me play it! Don't assume I'm a criminal from the outset, thank you.
- hidden files and elevated access on my machine, some of which don't get uninstalled when the game is (I'm looking at you, SecuROM)
- incompatibility with older DRM and newer operating systems (I'm looking at you, TAGES).
- inability to sell or give away your used games if the DRM is tied to an account (not that I do this, but I should have the ability to do so)
- multiple layers of protection, requiring one to sign into this, log into that, taking sometimes longer than the game's actual loading screens and into logos. It's bloody annoying.

Oh, yeah, Blotunga's post reminded me of pretty much the biggest one: Who does it inconvenience? Certainly not the pirate that's freely playing the DRM-saddled game that's forcing me to jump through hoops like a trained chimp - and I paid for it.
Yes, to all of the above, these are also my reasons for despising DRM in any form.

What tops it all, is that pirates get a better experience in the end than legitimate customers if DRM is applied.

That's so wrong.

Fuck DRM.
avatar
HeresMyAccount: What's your main reason for hating DRM?

For me, it's because it requires an internet connection even for games that you play offline!
It's an arbitrary restriction on my freedom to use, carry and store my purchase that doesn't justify its presence with any kind of necessity to operate the product in a way that I want.

Steam games require that I be connected to the internet to play/install single-player and adds achievements that I care nothing about to compensate me.

Similarly, iTunes restrict movie accesses to my iTune app (no iTunes movies on my Linux partition or my Surface Tablet) and in exchanges adds a client that I can do without.

EDIT:

I should also add the fact that I find it a flawed model.

You sell me a game as a commodity for a fixed price and then treat it like a service: iTunes need to keep their client up to date and port it to future versions of the platform I use for me to watch movies on their client. Steam need to keep their server up and running well.

How can you justify this continuous expense in the long term with fixed one-time income? You can't, it's disguised rental hidden behind a bit up front payment and they'll treat it as such in the end. They don't intent to honor the "commodity" illusion unless they sell a constant stream of products that make the service costs negligible in comparison to their income.

I can understand better how a service like Netflix can run sustainably in the long run and I find their lower continuous payment method both fairer to the customer and well adapted to what it provides.
Post edited October 16, 2014 by Magnitus
Paradigm of DRM:

a guy has an idea, that is his own (IP)
then create a source code, that it's own property (but different from the idea)
from that code create a binary, that he owns
then milions of copy of this binary are done, but sells only licenses (not the binary nor the source)
the binary to work use a DRM that is owned by someone else, of which the game creator has only a license to use, that (I suppose) is passed to the final customer
the final customer ends up with ... something, that wasn't really sold to him (since he was sold a license) that runs thanks to something else that is owned by someone else of what, perhaps, you don't have right of making a backup copy.
Most people don't seem to understand why DRM is wrong, or what is a DRM-system's real purpose.
First of all DRM is not for protecting the "starving" artists rights, nor is it for keeping them from starving, only really dumb people can believe that. DRM is for protecting rich people, and making sure they can get richer every year. The entertainment industry is the perfect place to get the most money with the least work, especially when customers are getting more and more dumb, therefore less choosy every year.
DRM is not for making sure only a legally bought software can be used, not any more, not since big corporations own most of the industry. DRM is for understanding customer habits, and through that, controlling the market.
Make no mistake, I'm not talking about any kind of conspiracy theory, it is simply about profit! Think of it this way: if I want to sell something, I want to get the most profit with the less investment. The dumber and the less picky my customer is, the more easier it is for me to convince him to buy my product, the better, so I produce more profit.
DRM is also for getting used people to the fact that they are being watched. It forces people into buying games on specific channels, which are transparent for the trader, making it easier to figure out customer habits, at the expense of privacy.
everyone needs something to hate