meowstef: if you hit the z key your medallion will send out a pulse lighting up anything near that is interesting
this.
4) probably mentioned a million times, but indicating which diagrams/books have already been studied..... silly omission which results in having to dig through the entire set every time you encounter a new vendor...
5) not a biggie, but dice poker - the mini game is more an exercise in masochism than actual chance... when you're playing against opponents who can magically pull a re-roll of 4/5 of a kind out of the hat in order to beat you because you're "still learning" is not only frustrating, it destroys any semblance of immersion... especially when it happens 2 or 3 times in a row.... :/
6) QTE... this approach virtually guarantees that you i) remove all skill benefits, ii) must replay the same staged battle multiple times in order to memorise the necessary sequence of keys in order to progress... it adds nothing and removes everything from the RP side of the game... (I get that console gamers tend to be more passive in their habits, what with auto-aim and gaming on rails, but given the near perfection achieved in virtually every other aspect of the game, this design choice is the one which irritates most)
aside from this, and the puerile testosterone-victim assuaging nudity, the game is a brilliant piece of work which I find thoroughly enjoyable. :)