GoodGuyA: Quickly back on topic before any more ranting.
I gotta say, when the creator of
Minecraft calls out this new rendering technique on its complete non-viability to a user market, methinks that the idea of trying to go commercial with the extraneous tech will be just a
tad bit hard.
The basis of the hoax is, it's not even a rendering technology. It depends on a database of pre-rendered scenes. So what it does is reduce the problem of rendering an animated scene to the problem of determining the visible voxels in a static scene given the camera characteristics, then fraudulently claim it has solved the former.
It also (presumably by fraudulent intent) neglects the size of the database needed to pre-render any significant world. By rough order of magnitude, it's petabytes. I don't know about you, but I'm not Google or Yahoo or eBay or CERN, and I just don't have any petabyte disks lying about.