Fenris78: The effect is even better with AA enabled : edges are more blended, and seems to become slightly more accurate than with FXAA alone.
You might want to manually turn off "AllowAntialias=0" in the Documents\Witcher 2\Config\user.ini file.. while keeping "AllowSharpen=1"
Because in-game AA + FXAA causes too much blur, check the Geralt's eyes when you move the camera infront of him.
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Fenris78: Powerful algorithm, i don't understand why this technology was not more used before, considering how old it is... maybe to sell more powerful GPU's ? :p
Its not powerful, but rather a lean algorithm.. might want to check the original documents
http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf And the person who researched on this technique maintains a blog ->
http://timothylottes.blogspot.com/ <-
Also this technique has downside, I think you might have missed it (Like when you said in-game AA + FXAA = great quality, but it produces too much blurring)
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Fenris78: I noticed also that TW2 AA was not getting better with drivers options, i finally got the answer to this...
Ah..not only Witcher 2, I know a few more games which this DLL wrapper works with. Risen, Divinity 2 Dragon Knight Saga, Dragon Age 2 DX11 (thou I don't like that game), etc... :)
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