I always chose armor over health no matter what, for these reasons:
- damage prevented doesn't need to be healed, a large health pool means you'll need more healing.
- still about healing: higher hp pool decrease the value of your healing, since the amount you can heal is a fixed amount of hp/seconds (depending on gear/potions). Larger red bar just means less %hp healed each second.
- there isn't enough magic damage in game to justify valuing health over damage reduction, since the latter is effective for 90% or more of the game combat
- I almost never use Quen, I just don't like it.
These of course are all points of personal choice.
Post edited June 15, 2011 by Kitako