jerff: I have some strange and annoying LOD issues in The WItcher 2.
For example, in Act I when I'm walking in the forest, some small trees and grass keep appearing from the air rather close to me if I walk forward.
Another example, if I come closer to some wooden fence, the textures change abruptly to higher resolution ones at rather close distance, and it's really noticable, and breaks immersion.
And things like this happen all over the place, which is really frustrating for me because I've bought Collector's edition of TW2 and a decent graphics card (GTX 580) specifically to play it, so I expected really good graphical experience.
What I want to ask is: Is there any way to completely disable LOD system? So that the highest resolution textures are used no matter what distance to the player? I think that a GTX 580 with 1536Mb of memory should be able to handle everything in max detail at all distances.
I'm guessing you've turned off texture downsampling and have texture memory set to very high? Not sure if that would help with the LOD issues to be honest but still, weird you're experiencing that - I've got the LOD distance set to Near and only occasionally notice things popping into the background. Not enough to be distracting or anywhere near as bad as anything you've mentioned.