bluewave256: Intel Core 2 Duo E6750 @ 3,2 GHz
Nvidia GTX 560 Ti 1 GB
2 GB DDR2 800 MHz
1600x900 everything maxed out Ultra with Ubersampling disabled. Also everything maxed out in Nvidia control panel. No optimizations.
And in User.ini MeshDistanceScale=5. That enhance the geometry rendering.
cbarbagallo: Hmm, interesting. How did you find this tweak? Are there any other discovered .ini settings that are helpful?
http://www.gog.com/en/forum/the_witcher_2/in_game_textures_blurred_by_aggressive_mip_mapping I've found it in *drive*:\Users\*user*\Documents\Witcher 2\Config
There's also a Rendering.ini file but I don't understand well what can you set there.
I tried to change MaxResidentMipMap=6 to see if this could resolve the blurred textures and simplified geometry (look at the grass, the geometry and the textures at La Valette for example) but I've only messed up the graphic with purple and blue polygons lol.
If someone discover any method to sharpen the textures and disable the geometry simplifier please tell me. : )