Most of that is answered within the readme file that comes with the game. :)
ambient_orange: Okay, lets know what those settings mean... Can someone summarize what all of those settings mean(without speculation or not knowing 100% correctly)
texture downscaling - ??
texture memory size(mb) - which option is for cards with 512MB memory??
number of shadowed lights - so, whats the number?
lod distance - whats lod?
light shafts - ?
vignetter - ?
ssao - ?
dangling objects limi - what are dangling objects?
uber sampling - any idea whats that?