Akka: TW2 is for sure a very impressive game. The cinematic is top-notch, acting is good and it's visually gorgeous. On these points, it's infinitely better than the first one, which suffered from rather disjointed dialogues.
But OH MY GOD what is this atrocious, horrible, hideous interface ?
For a game that was supposed to be PC-exclusive, it's been certainly GUTTED with extremely console-like design that is just a pain in the arse.
Let's see...
- First, the design is downright ugly. Big, flashy icons that just seems to be taken right from a XBOX. Where are the pretty, medieval-themed
- Painful on-screen selection that is very obviously designed for the approximate direction you get with a pad, and not the precise targeting from a mouse.
- Clumsy and confusing item selection, once again very obviously made for a pad, rather than the full display of TW1, which allowed to see everything in your inventory at the same time.
- Extremely scarce option pannels. At least we can tweak the config files, but there is close to zero options available in-game.
To sum it up, the interface is clearly made entirely with a pad in mind, and then slapped unto a supposedly PC exclusive game, making it very painful, not ergonomic, annoying to use and with a design completely opposed to everything else in the game.
That's already deserving a red card, and you deserve another one for claiming it would be a PC game for PC players, all the while filling it with the usual console horrors that we've seen creeping up in more and more games these times.
The saving grace is, hopefully, the content, that at least has NOT been dumbed down. But the interface is just a shame.
I too love the game, the graphic, the acting, the story, but the interface is so horrid. I do not like counsel games, and never will by an X-Box or a Nintendo, etc... The combination of auto-targeting, and using the left mouse button to interact, and attack enemies has caused issues too many times. More then a few times I tried to attack an enemy, and I suddenly find myself extinguishing torches instead.
Trying to loot items is a real chore too, because either I'm hitting the W key to move towards an item and hope the loot options appear, or I'm hitting the S key because I just move a tad bit to far. Then there are the many glowing bags, boxes etc... that I simply cannot get the game to look at for me to loot them.
I've been enduring the interface, hoping it one day becomes second nature, but it's just so clumsy, awkward and horrible.
Fenixp: IIRC Witcher 3 will be a stimultaneous release for PC, PS4 and Xbox One. Sooo... Don't get your hopes up.
Still, I like to use a controller for my 3rd person spectacle fighters, which Witcher 2 basically turned into, so I'm fine with this.
Pangaea666: Crud! Probably the same idiocy then :(
I miss PC games that are actually made for PCs.
Defiance did the same thing, releasing it on C and counsel. It's interface was pretty bad during beta too, but we worked with them, and in the end changed were made so it no longer detract from our ability to play the game. TW2 is a counsel game, and they made the computer version a clunky counsel game too... ugh