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This user has reviewed 20 games. Awesome! You can edit your reviews directly on game pages.
Tides of Tomorrow

Brilliant idea, poor execution

I would give this one star less from the purely subjective experience I had with it, but I really appreciate innovation and for that, it gets one extra star. The reality is that while the async story multiplayer is an amazing idea and I love the fact that other players can change how my own game plays, giving me a vastly different experience, this only really matters when you replay the game. And for that you need to want to do that. I don't. That's the main problem. The writing is too on-the-nose to the point of seeming like satire. Not the good kind. The characters are mostly quite forgettable. The visual style and music are dissonant with the tone of the story and the world. The VA is good, but the lines and motivations of the characters are bad. The premise is ridiculous, yet takes itself way too seriously (again - bad satire) for me to take it as a joke. This game is like riding an EU speed train to the middle of Sahara - the machine may be brilliant and comfortable, but there is nothing outside of that is worth seeing. I do hope they take this idea and apply it with better writing. This one is a miss, bois, I am sorry to say. Oh well - s**t happens. One more reason to keep trying.

METAL EDEN

Doom Eternal + Ghostrunner

Pretty cool game, though somewhat short and the writing could use more work. I still don't really understand the story after finishing the game. The combat is really good. Fluid, the guns are very different and each one feels fun to use. Movement is good, but there is a missed opportunity once again (as in many FPS games like this), where momentum does not accumulate. This means that even if you maintain good fluidity as you navigate the arena's parkour paths, your speed and thus - ability to dodge does not improve and it interferes with the flow. Some must-have mechanics are hidden behind upgrades, which I disagree with. For example weapon autoreload, increased movement speed and damage after core consume are all essential to fully enjoy the game IMO, as all three are required to close the gameplay loop, but you have to grind upgrades for them. Other upgrades are good - not just small stat boosts, but meaningful enriching upgrades. Environments are awesome. I really liked the art style. It also does a great job hiding compromises that had to be made to fit the budget. Enemies are relatively varied and difficulty scales spawn compositions, instead of HP, which is excellent. I played on Hard and thoroughly enjoyed it. Enemy movement is IMHO, the worse part of the game. While I appreciate that enemies are mobile and don't just sit in one spot waiting to be shot, the AI and pathfinding are really atrocious. Enemies constantly get stuck (somtimes in midair), run into walls, constantly jump up and down the same ledge, and generally their movement feels like brownian movement, rather than anything deliberate and smooth. Overall I recommend the game. It's a successful blend of modern and retro FPS. If you liked both Doom Eternal and Ghostrunner, you are pretty much guaranteed to like this one.

3 gamers found this review helpful
Nobody Wants to Die

Cliche as cliche gets, but cool visuals

This interactive movie is set in an interesting retrofuturistic dystopian world which is absolutely stunning visually. Unfortunately that is about all that's exceptional about it. The story and dialogue are extremely clichè. The choices you get to make that influence the ending are also completely nonsensical (they are not linked to the ending in any way narratively, this is one of those cases where having one choice at the end would have made more sense). There is no gameplay, and the detective part of the game is very minor. Buy it on sale for the visuals, that would be my recommendation.

4 gamers found this review helpful
The Technomancer

Terrible combat, excellent setting

The setting carries this game a lot. Its a very interesting one with in-depth history and expansive lore. Characters and dialogue are cheap and occasionally it seems the animations do not correspond to the dialogue, or the VAs have no idea about the context of their lines. But those moments are not happening often enough to completely ruin the narrative. The combat is, on the other hand, so crappy that I recommend just using a trainer and skipping it entirely. It's somewhere in-between piranhia byte-style rythmic combat system, but without the rythm. Actions seem like they should flow smoothly between each other, but they don't, and in fact each combat encounter is roughly the same - 10 dodges, one strike, rinse and repeat for 5+ minutes. If you skip the combat and focus on the lore and narrative, this game is worth it, IMHO. It's interesting to see how much this studio has improved in Greedfall compared to this game, though I have to admit - the setting of The Technomancer is a lot more interesting than Greedfall's.

4 gamers found this review helpful
INDIKA

Excellent narrative experience

Very good, nuanced writing, powerful juxtaposition of irony and humour with drama, action and some philosophical themes. Gameplay primarily serves the narrative and doesn't otherwise get in the way. Highly recommend!

3 gamers found this review helpful
Cyberpunk 2077
This game is no longer available in our store
Cyberpunk 2077

A No Man's Sky-like turnaround

What started as a catastrophie, turned into one of the best cyberpunk RPGs out there. The new combat system and progression are amazing, all the glitches were ironed out and a ton more content was added in the DLC. The only problems I still have with the game is it's writing lacking nuance and the disparity between the detail level of Nigh City and it's interactivity. Something so detailed just asks to be filled to the brim with interactive elements, details, quests. But as it stands, there's not even an animation for ordering drinks or food from the street food vendor. And yeah, the writing is not something that can be patched. There is no subtelty or nuance there, which we come to expect from the genrge because of games like Deus Ex: Human Revolution. But even in spite of that, it's a phenomenal game. CDPR worked hard to regain the trust of players and I'd say they've regained mine. This game deseves to stand besides Witcher 3 and have it's own spotlight.

1000xRESIST

A real masterpiece of storytelling

When it comes to story, this game does all the coolest stuff. Exposition, pacing, dialogues, VA - all absolutely stellar. Every line packed with multiple layers of meaning, every detail exploring some new facet of the game's many elegantly intertwined themes. It does the gameplay-driven storytelling too, where it uses the few game mechanics to deliver further depth and impact to the storytellng. To that end, the gameplay mechanics in the game only exist to support the story. There is walking, time shifting, dialog choices, light navigation puzzles. All exist to create and subvert player's expectations for a more impactful and emotional story delivery that only videogames are capable of. Since the game has so much dialogue, they did not go so deep with the mechanics as e.g. Brothers: A Tale of two sons did. But hey! Different ways, same result. It's fine. Play it. Pause and think often. You will not regret it.

17 gamers found this review helpful
Breathedge

Flashes of brilliance amidst filler

This is like Subntautica in space and it's clearly inspired by that game and takes most of it's key mechanics directly from it. Subntautica is a great game, and this does a decent job at imitating it's core gameplay. However, unlike Subnautica, Breathedge's pacing is really broken and it is very badly balanced and doesn't respect the player's time. In fact I would recommend to play it with a cheat table that lets you disable crafting requirements and when the constant monotonous back and forth really gets on your nerves, just toggle the cheat. Makes the filler a lot more tolerable. On the positive side, it's really funny if you are into trashy reddit memes kind of humour, and the devs really excell at environmental storytelling. The constant commentary of your AI companion makes it even more fun to inspect different locations. This is something Subnautica didn't have, which I quite appreciate. The plot is just a setting for jokes and social commentary, but with the great environmental storytelling, it actually does become interesting at times. Additionally, this game is very well optimized, doesn't crash and I saw very few bugs. At least at this time (it's been a while since release). Overall Breathedge is a good game and given that this is the studio's very first game and it's already this good, I am excited to see what they do next.

14 gamers found this review helpful