Solid base for an eventually good game
Superhot is an indie first person shooter running on the Unity engine. It has such a novel premise I'm surprised it hasn't been done before.
In this game, time slows down to a near standstill when you stop moving. And progresses forwards when you move and when you fire. The development team implemented this very well. Bullets fly through the air and are very easy to spot among the white level textures. The game has this very Hotline Miami feel to it. You can throw your guns at enemies to stun them, you can throw objects to block bullets, and you can even shoot bullets in midair as they fly towards you. For a game that should feel slow and calculated, it feels very fast paced and rhythmic.
Stylistically the game is very interesting. The UI resembles a DOS based operating system. Enemies resemble low poly characters from old video games. At the same time the environments look very crisp and everything stands out very well. If you're a fan of films like Tron you'll definitely like this game.
However, all that being said the game is not perfect, and it's very hard for me to recommend. For the 25$ asking price there's very little content and you can mostly beat it in a handful of hours. The level design also maintains the same white sterile aesthetic and doesn't have that much variety to it. While the core gameplay is pretty solid it appeals to a certain kind of player. It appeals to the kind of player that wants to play a level over and over to try and achieve a perfect run.
If you're that kind of player I do recommend this game a lot. But to everyone else I'd say wait a little for the dev to either create a level editor or lower the price.
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