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This user has reviewed 83 games. Awesome! You can edit your reviews directly on game pages.
The Plucky Squire

Nice storybook tale

This is a cute game with lovely artstyle perfect for younger players, or those enjoying a nice relaxing romp through a children's storybook. The main gameplay does get a bit stale at times, but the heartfilled storytelling, wonderous art style and minigames do a lot to break up before monotony sets in. The puzzles are rather simple, but rarely repeated. There are harder difficulty modes available for those who want a gameplay challenge, but mostly I'd say this is great for a cozy day without having to crank up the challenge. Play it if you like good art or child friendly narratives sprinkled with humour. Skip it if you expect high-octane gameplay, deep convoluted narratives or mind bending puzzles. Baba is You or Dark Souls this is certainly not.

Crysis Remastered

Not good, but not outright bad either.

I played Crysis back a year after it was released and have very few memories that lasted from it. So when the Remastered games went on sale, I thought "Yeah, let's give it another whirl" Visual side-grade and all gripes of comparison to the original aside. This is a FPS game... very much so. You've got impressively large open maps to explore. And some rather beautiful views. And...there's certainly a story somewhere there. Just too bad that the game is bland, at best to play. And I still don't know if it is downright broken: I'm fairly certain sneaking up on unaware enemies shouldn't result in the guy instantly turning around and opening fire the moment you drop your cloak behind him. Similarly, once alerted the enemy seems to be able to keep track of you through buildings. And in the first half of the game they get bonus cover in the form of foliage which you can't see them through, but they act as if doesn't exist for line of sight/fire. The max-armor powerup mostly means you'll take half a second's fire extra before death. For a game which puts you in the shoes of a special forces trooper with high-tech super power armor, it's amazing how much threat a single footsoldier and a bush can be to you. Pretty much, if you want to play the game as a FPS, ignoring the stealth, and loving cover. You'll find a bog-standard game here. If you want to play a stealthy infiltrator in a huge map finding the optimal ingress. Go play something else, whether the remaster's AI is broken, or it always was, stealth is not a viable strategy here. And for whichever reason you may play it, don't expect the story to be engaging or original. I'd call this bad (2/5 on my rating scale), but the graphics still do a good job making up for the worst of it. And the game was actually stable for me, so 3/5 (good/not great, but not outright bad) it is.

The Swindle

Clunky Procedural heist simulator

If not for some unfortunate graphical effects and janky controls, this would be a 5-star game for me. If not for an addictive game loop, it would've been a 3 star. I love the setup of this. Fairly small procedurally generated places to break into, knock out security, steal loot and get out. As long as you haven't triggered any alarms you can take your time to find the best way to approach. Loot is useful to get some essential upgrades which makes your future loot runs easier, faster and more lucrative. And once you think you're ready, you can purchase a pass to the next level of challenge. (So far I'm still struggling with level 3 of 5 areas) Blowing holes in walls, stealthily taking out enemies etc. this is great. HOWEVER! The controls... You just don't feel as nimble as you'd expect to in a platformer. Sure, you can buy upgrades for more jumps, clinging to walls etc. But several times it just feels like you hardly get any forward momentum...or you just jump way too far up. or you initiate a love affair with the wall. I think I'd say about 50% of my deaths tend to be the physics just not reacting how I had hoped. You learn to live with it, but it just never makes you feel awesome traversing the levels. But in spite of the somewhat basic visuals and clunky physics, I find myself coming back to this every so often over the 7 years since I purchased it. The satisfaction of a good score and the loop just remains enticing in spite of it all. Get this if you like stealth and platformers and can tolerate some jank in movement.

Wall World 2

More polish, more focus

I've yet to finish Wall World 1, or 2. Currently 5 hours into Wall World 2, I feel this is a nice evolution. The first game felt rather arbitrary with how a run could go. You could end up without any required resources for a while which would really kill off your run. In the sequel, the runs are shorter, as you launch into actual missions and then have to call for extraction to get your rewards for the meta game. Also, there are now enemies inside the mines which are a chore until you remember to buy an actual weapon and some upgrades. In all, I'd say this is a great game. More polish than the first game. Something akin to actual storyline as you progress. Shorter, more focused runs. And it just feels less random whether you'll be able to make progress. No clue whether it will keep up, but the first 5 hours leave a good impression and make me want to keep going.

3 gamers found this review helpful
Hatred

Sub-par twinstick

After the controversy and all, seeing it show up on Gog made me want to see how it actually played out. If you disregard the rather tasteless premise of "I just want to kill everyone, civilians be damned" the game is just a sub-par isometric shooter game. The choice of graphics being black and white with occasional splashes of colour is probably the most stand-out thing of this game. Gameplay wise you'll often get stuck on clutter when walking around. Enemies will shoot at you from off screen. Having to stop and execute people for health breaks any flow you might get into, as will the frequent reloading of your weaponry. So, yeah, I wouldn't recommend this game as anything other than a curiosity. It is one of the least entertaining shooters I can remember playing. The gameplay just feels off.

41 gamers found this review helpful
DOOM Eternal: The Ancient Gods – Part Two

Second serving of story DLC

This rounds off the story of Doom Eternal + Old Gods. And does it fairly well. You get to see some new areas. You get to be in a large scale battleground instead of being just you against the hordes. And you get an actual conclusion to the Doom Eternal story. What's not to like? Well, all the added BS from part one of The Ancient Gods returns. Along with one or two more enemies with their own brand of BS and invulnerability to everything except a specific weapon. That said, the levels don't feel that overly tediously long as they did in TAG part 1. And while there are still some encounters where you want to call BS, they seem less heavily present than in TAG part 1. You don't get the sword back, but you do at least get another weapon to fill its slot. In all. Not as strong or fun to play as the base game. But still gets a Great from me because it reined in some of the BS from part 1, and actually did give you a conclusion. If you haven't tired of Doom Eternal, you'll probably find this enjoyable. If you haven't played the base game, but are considering if you want the bundle. I'd ask myself what my tolerance to tedious shenanigans are. If it is low, consider playing the base first before deciding if you like it enough to get more.

1 gamers found this review helpful
DOOM Eternal: The Ancient Gods – Part One

More Doom Eternal, especially the BS

Where Doom Eternal expanded on Doom 2016 by forcing you to move more and swap weapons out. This DLC pushes the changes that rubbed me the wrong way even further. In the base game there were a few enemies which were a pain to deal with due to invulnerability. This DLC decided that adding more enemies with their own invulnerability was the way to go. Also a pseudo enemy which functions like the Buff Totem (I really disliked those in the base), but now also requires you to take it out with specifically the alt-fire of your plasma gun. Combine that with the game's design to force you to use the entire range of your arsenal, now you're punished if you've been using plasma ammunition. That spells out frustration rather than satisfying added challenge. The levels are weirdly long, they could've chopped them in 2 or 3 smaller levels and for an old fart like me, it would've flowed better since I'd have a natural stopping point. Other than the above gripes, this is more Doom Eternal. A couple of well received twists in the arenas in the 2nd level. You still feel like an absolute monster when tearing through enemies. And you still throw up your hands and go "Oh! COME ON!" in exasperation when the special enemies join the fight together with enough other stuff you should've already been focusing on. As it is. It's good. Only exasparates the issues I had with the base game, but not bad.

4 gamers found this review helpful
DOOM Eternal

Rip Tear, Scramble for ammo

This game moves really really swiftly. And when you're tearing through enemies you feel nigh-on invincible. The graphics are great, and the metal music underlying the gameplay really gets you in the mood to tear demons apart. That said, Eternal does several things I could've done without and on several occasions made me want to just give the finger and uninstall it for. Mainly * It forces you to switch weapons constantly by having you run out of ammo every few minutes. There are some enemies which, even if you focus fire from a maxed ammo stockpile, will not die before you've swapped to a different weapon. * Enemies love jostling you around, especially if they can put you in a corner. And once in a corner, they can tear you from full health to dead in less than 2 seconds. * A few enemies now come with gimmicks, making them near invulnerable until you get to unload on them with a specific weapon without being interrupted by other demons. I see why they added this over Doom 2016. To force players to move around more, and not get comfortable with one weapon. And while it can feel like a power trip just tearing through enemies swapping weapons out every few seconds, it becomes exhausting and upsetting near the end... speaking of the end, the final boss is a whole can of BS on its own. But at the end, if you can persevere through the BS, or maybe even thrive with it. Doom Eternal is still a great game which does shake things up to differentiate itself from its predecessor. In the end, I beat both it and the DLC, though mostly out of spite than because I was having fun near the end.

5 gamers found this review helpful
Arzette: The Jewel of Faramore

Fun 90s throwback

In the style of the much maligned Zelda CD-I game, but done quite well. This is a 2D sidescrolling platformer with intermittent so janky it's funny "video" sequences overlaid over the game screen. The gameplay is nice, moving swiftly feeling good to play. The music mostly reminds me of 90s windows 3.1/95 multimedia applications. The videos are not high quality in any sense, but leans into it making it quite humorous. The few gripes I have: While it's nice to go back through earlier areas to clean up when more powerful. But if you want proper completion you'll be going back and forth way too often, or keeping meticulous notes to note where things you couldn't get to are located. It does show ! over areas where you have some quest going, but if you want to get the candles/gates/coins/items for quest chains, you'll be going back and forth a good deal. In all, this is a great little gametaking me around 4 hours to finish with 86% completion. Can't be bothered to get the rest though.

Flashback 2

Faithful to the original to a fault

If you haven't played and liked the first game, you will probably find nothing to like here. I liked Flashback 1 quite a lot. Sure, the dialog was stilted, the movement was clunky because of how it was to look cinematic. And after a bit, the otherwise neat graphics started feeling kinda bland. But in spite of that, the plotline and novelty of the game cements it as a classic in my mind. Flashback 2 was unexpectedly faithful, in all the ways you'd wish a sequel would improve. The plotline is still rather nice. But the actual writing and voice acting is, if anything, even worse done than in 1. Movement somehow feels off with delayed turns and adding a third dimension makes it even harder to properly hit doorways. Combat (at least post-patch) is okay, if rather uninspired. Kinda like the first, but without the badass animation going with it. The environments look neat, I love the diorama style worlds. And yet, it quickly feels sterile and kinda off-putting. And just like the original, there are stretches where you'll be going around not sure how to progress because you missed a pickup or vent to go through. Even performance wise, the original on the Amiga felt like the system was struggling, and so did my system feel like it was having a hard time on several occasions. The game really does feel like it's going out of its way to not reinvent itself too far from the original. In a way I can respect that. In a way I wish it hadn't. But for all the faults and jank I wish they'd improved. Once you tweak settings to run acceptably, and you get used to the janky controls. The game is okay. The plot has several parallels to the first game. Is it a masterpiece, or at least something most action adventure fans could enjoy? No way! Is it a horrible irredeemable mess? No, though at times it sure feels like it might be. I'd say it's a 2 star (bad) game brought up by 1 star (to 3-okay) by virtue of being an interesting story, with an unusual art/movement style. In the end, I saw the story through out of curiosity. I've quit many better games before the end, so it must've done something right.

2 gamers found this review helpful