Maddening, yet Meaty
Frustrating controls, very dated graphics, deeper gameplay than I thought initially, yet I still have trouble fighting the interface enough that I have to will myself to play it. Where is the save game interface? Auto in town hall, otherwise only visible in the wild. Odd. I like using F5 and F9 for save/load, personally.
The character choices are limited. Fine. I made a fairie rogue who would hang back and use a bow. Hmm... The bows all weigh her down so badly that she can't use them until I dump precious points into strength. Boo...
It costs a fortune to buy anything, to identify anything, to repair anything, and to service anything. In fact, it's cheaper to resurrect than it is to gear up. How does that make sense?
I found items that are worth over $1000 (yep, dollars), but are "restricted" with no other descriptor showing why they should be worth that much. My characters have the requisite abilities for the gear I acquire, yet the equip boxes turn red when placing them. None of my characters have armor after six hours of gameplay. Why don't they have a starting set of at least cloth armor?
I had a curse removed from an item, it didn't show as cursed any longer, yet when I equipped my now plain item, it's cursed again. Another 100 bucks gone. Grr...
Speaking with NPCs is fully voiced. COOL! Yet, the responses take a while to get across. My computer ramps up with what I'm assuming is a background emulation. My 5070ti shouldn't be sweating a 26 year old game.
I'm a sucker for Daggerfall, M&M 6, and gridders, so I liked what I found here. Enough so to slog through the frustration a bit to hit a stride after my expectations are reined in. Still, this game is not for those who are easily frustrated. If a modest learning curve is OK with you, adventure awaits!
3 gamers found this review helpful