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This user has reviewed 72 games. Awesome! You can edit your reviews directly on game pages.
Tenebris Somnia

Sour, rotten apple

Nostalgia is fine, but it's not necessary to mimic every mistake and hardware limitation of the past. The game would be fine, if not for the combat. You need to press two (!) buttons to attack - one "aims", though there is no aiming in close combat, but while "aiming", you cannot move, and the second attacks. Since the game offers no defensive action (block, backstep, nothing), all you have to do is to run around the enemy, provoking him to attack, then quickly turning, attacking, and running off until you are hit. Hit detection is, of course, bad, and since the game allows you to move in only eight direction, you won't be ever able to properly gauge the range of attacks. The fanboi will tell shout you down that it's "cool and oldschool", but it's just bad design. Moreover, the game does not allow you to customize controls, which is inexcusable in 2026 - even ZX Spectrum games from the 80s offered that option while having just 48KB space for the whole program, so why must be modern games worse? The combination of pixel art and FMV is an interesting idea, but the pixel art itself is on the crude side, like early Sierra games - don't expect quality like Blackwell Series of Kathy Rain, and the animations are stiff. Everything else - the plot, the pacing, the NPCS - is mediocre, and the core gameplay - running through similar looking building corridors, and the awful combat with the same few enemies, getting stuck in the scenery while running from unkillable monsters, stepping over electrified wires - is awful. You are told everything in the beginning, so there is not much to discover, and there are games that build tension and sense of mystery far better. If you want to play good pixel art adventures, play Abscision, Carnival, Blackwell series, Charnel Trilogy, and others. Don't believe the hype (Played the game on Steam, bought on release)

2 gamers found this review helpful
Undying Renewal

Jammed, jammed, it is stuck!

Classic horror/occult FPS backed by strong Clive Barker's writing, marred by respawning enemies and rather dull combat. The game would be better as an adventure game focused more on dialogues, characters and lore, and less of mindless Doom-style shooting that does not fit the occult mystery genre anyway. The level design is plagued by million doors that can never be opened, which makes exploration a frustrating chore. Good game for its time that did not age very well. Cheers for the Restoration project, you guys did a tremendous job.

Defender of the Crown: The Legend Returns

Very poor and cashgrabby remake

I refunded the game on Steam, since besides the nostalgia value and quite appropriate graphics, there is very little to actually do. The minigames are a mess - jousting seems broken, swordplay is a mindless clickfest, and options in army battles are never explained (and don't seem to matter much). The stylish animations of the princesses rescue from the Amiga version is gone. The Classic mode is not meaningfully updated from the Retro mode, and it can be finished in 40 minutes of playtime, since the AI offers no resistance whatsoever. Kingdoms is a card and dice game that has nothing to do with the original. Overall, a disappointment.

16 gamers found this review helpful
The Case of the Golden Idol

Masterfully crafted game of deduction

Game of similar style as the equally brilliant Return of the Obra Dinn, in which you are presented a scene depicting a single moment in time, and you have to deduce what happened along with details of the story - often character names, affiliations, motives and other specifics. I was initially appalled by the game's graphics, but after finishing the game, I must say it is stylistically appropriate for stories that resemble the pulp horror and adventure paperbacks mass produced in the 19th century as an equivalent of today's B and C class movies. The game really makes your brain work for making it through, and if you restrain from using the hints, you will be rewarded by an appropriate feeling of satisfaction and accomplishment in the end. Highly recommended!

Remothered: Broken Porcelain

As back as the first one

I suffered for through the first one, only to see how it ended, and it was horrible. Clunky gameplay (hotspots that are hard to hit in frantic action, no information about what you pick up, clunky everything, bugs with enemies), and even worse writing - clumsy expressions, poor use of language, derivative plot and disappointing conclusion. Even the word itself - "remothered", undoubtedly aimed to be "clever" wordplay (mother and moth), itself feels awkward and clumsy. Mental note - never buy anything from this guy again.

Remothered: Tormented Fathers

Konsolized klunk

The scariest thing is not the senile old man chasing you around a decrepit house in his undies, who, despite being dependent on extensive medical care, can survive infinite stab wounds by various sharp implements, and still somehow keep going. No, the biggest fear comes from the uncertainty of manipulating a particular hotspot to the precise point it can be activated. After finishing the game, I have decided to downgrade the rating from 3 to 1. Cheap jumpscares, extremely badly designed gameplay where you die over and over, because it's unclear what you are supposed to be doing, drags on needlessly, redundant, disgusting violence, bad writing, and horrible, over-dramatic monologue in the end where the plot falls falt on the nose. Horrible, terrible game, technically certainly one of the worst I have played.

2 gamers found this review helpful
Neon Hearts City

Good astmosphere - shallow, rushed plot

This game is a mixed bag, but after playing the game to the end, the negatives outweigh the positives. The game has really competent pixel art (not as good as Wadjet Eyes games, but still on par with adventures from the 90s), good voice acting and nice soundtrack. However, adventure games rise and fall with the narrative they tell, and here I feel the game lets the player down. The plot feels rushed, just a collection of dystopian cyberpunk tropes jammed together without any deeper interconnecting idea or message. If you want to know how similar setting can be done much more immersively with lasting mood and impression, play Red Strings Club. The unconvincing story is not helped by paper-thin characters that feel like plot devices. It does not help that the dialogues are minimalistic, with no choices, and each NPC has only a few lines that are repeated over, sometimes after the advancing plot makes them nonsensical or outdated. The puzzles feel forced and out of place, a break in immersion as if a moderator suddenly stepped out and said - "And now, we will have a puzzle!" The gameplay consists of mostly running around and often trying everything on everything to get some arbitrary item interaction to move the plot forward. On top of all that, the game is very short. The developer would really benefit from finding a writer that can work an interesting idea into a more captivating story, because in this game, the plot feel like an afterthought.

1 gamers found this review helpful
ASYLUM

But... but... I wanted to marry Julia!

The Asylum is a competently made adventure game, which is not stellar nor especially memorable, but will provide a dozen or so hours of enjoyable gameplay. The atmosfere is very good, but the graphics, especially the cutscenes, remind me the 90s - crude faces, stiff movements, drab colors. The architecture and room design are much easier on the eyes. The plot is not terribly original (standard Lovecraftian story which is very popular these days for some reaons). I really liked the pacing of the game, the gradual development of the oppressive feeling that something is very wrong with the renowned Hanwell Institute, and the fact that the gameplay was not the insane inventory puzzles most older adventure game regress into. I really recommend the game to any old adventure game afficionado!

2 gamers found this review helpful
Reigns: The Witcher

Bought it for Android to swipe on bus

Very low effort title. Those games are all the same - you try to balance a few counters without having much control over anything. The combat minigame is dumb, because you just in the same rhythm as the falling blocks, so it's not really about skill. You die all the time, the game auto plays itself. There are better ways to kill time.

4 gamers found this review helpful
Islands of the Caliph

Played and finished the game on Steam

I take the opportunity to write a review also here, because in my opinion, the current reviews do not do the game justice. First of all, the game has beautiful, hand-drawn pixel art. Second, it's unusual, because it does not resort to the usual fantasy mix of tropes, but instead uses authentic Arabian mythology, so instead of dwarves, dragons and elves, you will encounter giant scorpions, desert lions, djinn and pirates. The game is also made from a muslim perspective - during play, you discover information about the five pillars of islam, and when you observe ramadan, pray five times a day and pay the alms (zakat) for the poor, you are rewarded with in-game bonuses. Finally, the main quest of the game is to rediscover the lost writings of the Quran, which is also unusual for most RPG stories. Now I understand that the opinions towards religions, and islam specifically, may wary among the players. But from strictly educational, informational perspective, the game is interesting. After all - we don't mind Olympian gods, or Lovecraftian monsters in our games, right?

15 gamers found this review helpful