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This user has reviewed 26 games. Awesome! You can edit your reviews directly on game pages.
Metro 2033

Good, warts and all, but adjust FOV!

It plays like the original was meant to be played, but do yourself a favour if you play it on a modern screen (ESPECIALLY IF IT'S ULTRAWIDE) and go into the game folder and adjust the FOV setting in the user.cfg file to at least 65. The default is 45 and there is no way to change it from the game settings, and it makes it feel like you're playing as someone who lost vision in one eye. Other than that it is the original Metro 2033 experience, except with the Ranger mode difficulty settings and without the crashes and most of the bugs, which means you get a lot more loading screens, gunplay that feels a lot more stiff than in the Redux version, levels that are more linear, fewer weapons and weapon customization, worse animations, stealth that is much more unforgiving, much tighter and tougher resource management, but also a bit more atmosphere and depressing vibes than the Redux version. With that in mind it is a genuinely different experience from the Redux version, a gloomier, rougher, more depressing, but also far less convenient and accommodating one, and I, for one, am glad that is once again available for purchase. I still have my Steam copy of the original, but bought it here again to support the preservation efforts!

37 gamers found this review helpful
Vampire: The Masquerade® - Bloodlines™ 2: Premium Edition

It's OK. Not Bloodlines 2, barely an RPG

This worst thing about this game is that it is called Bloodlines 2. It isn't that. It's not even in the same genre as that. It's a mix between an action adventure game like Dishonored 2 or Deux Ex Mankind Divided and a walking narrative game like What Remains of Edith Finch or one of Quantic Dream titles. It's pretty clear that the Chinese Rooms (probably wisely) decided that they are not cut out to make an open-world sandbox choice-driven RPG like Bloodlines 1, so they made a totally different game. There is no character creation, there is no skill checks, there is no inventory, there is only one save file (with no manual saves), there are no equippable weapons or gear, and so on. It's not really an RPG. The game is fairly linear, with a very small open world, and, I assume, fairly short. Your clan is far less important in this game and basically gives you affinity for a specific branch of the skill tree (which is super rudimentary - basically 5 levels of abilities for each clan, and you can mix and match ones from different clans after you unlock them (but can only have 1 ability equipped per level, from any clan), and all of them have to do with combat or sneaking in some way, no hacking, lock-picking, persuasion, or anything of that kind (though you do occasionally get unique dialogue choices depending on your chosen clan). The combat is super simple. As there are no weapons per se, you are limited to using your fists, abilities, and telekinesis, with which you can levitate and throw (or shoot) various objects, including guns. You can dodge and dash as well. It gets repetitive, but it works. The movement outside of combat is actually really good, surprisingly so. You can climb walls, jump really far, and glide across rooftops. Shame the open world is tiny - reminds me of Arkham or Gotham from the first two Batman Arkham games. In the same way as those games it is also quite vertical, which helps to offset the small area that the world covers to some extent, but you still feel decidedly on a leash (both practically and literally story-wise) when it comes to roaming the world. But then again, there really isn't much to do in it, so perhaps it's no big loss that the world itself is small. It is very pretty - the snow and the lights look amazing, but it is also a very inert and static feeling world. You can feed on passers-bys and certain random NPCs will provide special charged blood that can be used to unlock abilities, but beyond that and several collectibles there is very little interactability. It's also not very detailed - the more you look at the small things the more you notice things that don't make sense (keyboards that are mirrored, with arrow keys on the left), looks bad (textures on stuff like motorcycles parked on the street look bad enough that at first I thought they haven't loaded in yet), or repeats - and that last part is especially disappointing. It's a linear, limited, closed-up experience - you really have no excuse to re-use the same portrait of a woman literally dozens of times across practically every other interior area in the game. But the artists have done a fantastic job otherwise, in terms of making things look really (really) pretty at a glance. The snowy Seattle (or a very small part of it at least) in particular looks amazing - you kinda start feeling chilly looking at the snowy skies in the game. One thing that is done very well indeed is pretty much everything that has to do with sound. I like the voice acting, I think everyone plays their characters really well, and even enemy chatter is well done (however it gets repeated ad nauseum), but the overall sound design is fantastic, no other word for it. Sound effects, reverb, distance, echoes, ambience, music (although sometimes different in style from the first game still captures the atmosphere really well), the way your character huffs and puffs and makes animalistic noises when you use vampire abilities, it's all just really well done. It's an aurally very pleasing experience. I am not very far into the game but so far I've only really encountered one enemy faction - Anarchs. They are as bland as they come - on paper vampires and vampire's ghouls - they are supposed to be vampires who reject the Camarilla rules and rebel against them, in practice they are some punk-looking hoodlums with pipes, baseball bats and an occasional pistol who hang out on rooftops for no discernible reason. In lore it is stated that a lot of them are ghouls (mortals under the control of vampires) and thin-bloods (basically vampires in name only with only rudimentary powers), which might explain why their attacks are basically limited to punching and shooting, with no vampiric powers (so far). They also all look the same - punk styled young people with googles and face masks hiding their faces (helps hide the fact that there are only a few models for them), so much so that they kinda remind me of the mooks from Borderlands. The story is... so far, not too bad, if derivative. People forget that the actual plot of Bloodlines 1 isn't exactly great, what made it interesting is the world and the variability and freedom, which this game, so far in my playthrough at least, lacks. In my 4 and a bit hours I haven't made a single choice that actually seems to have had consequences beyond Telltale-style "Lou will remember that/Fabien is pleased by this/Tolly was offended by that" pop ups after dialogue choices. That said, I don't agree with people who say that the voice acting is bad or that the characters look bad or boring. The voice acting is, so far, actually been pretty good, and the characters are all memorable, with solid dialogue. The plot itself is eh, kinda feels like a play on Cyberpunk (you wake up after a slumber with another person's personality tagging along inside your head). Your mental hitchhiker is the star of the show here - hate him or love him (I quite like him, he is a fun character), he definitely has a personality to him. There is more to it than that, and in general it does keep me interested enough to keep playing along, so I would count the overall story aspect of the game as a positive one. Performance wise it seems like I have been extraordinarily lucky - the game runs flawlessly on my system - starts fine, runs fine, looks fine. I would even go so far as to say that it runs pretty well - I have an AMD GPU (7900XT), and I can run it at a somewhat stable 60FPS (during combat and open world segments) without any kind of frame-gen or upscaling at high/ultra settings in 1440p, so it looks nice and sharp and with no added input lag. However, performance tends to tank when you enter non-combat interior zones. It's weird, it's still a smooth framerate, but it seems to drop from ~60 straight down to 30, as if it's a stylistic choice. But as some say YMMV. All the pre-order bonuses (what little there are at this point) show up OK as well. It's not the game's fault that the publisher offloaded it to a studio that had no experience with RPG titles like Bloodlines 1, and it's not the game's fault that the publisher insisted on shipping it as "Bloodlines 2", because it is NOT that. On its own merits it is a perfectly acceptable, very simple, action adventure game with a very thin RPG veneer on top. But because it is called Bloodlines 2 people will inevitably not judge it on the basis on what this game IS, and instead focus on what it is NOT. And that's understandable, but I would put the blame on the publisher here and, at the end of the day, I would rather have this game exist than not. As it is, this game is passable (provided you don't run into technical issues), but nothing more. Certainly worth more than 1/5, but no more than 3/5 if you're generous. It's overpriced for sure, so wait for a sale. I got the Premium Edition, and I honestly would be surprised if we get all the promised DLC in 2026, if at all.

89 gamers found this review helpful
S.T.A.L.K.E.R.: Clear Sky - Enhanced Edition

The best of the bunch (of remasters)

This is the best of the three remasters, simply because the original Clear Sky is the most broken Stalker game to this day, and is not easy to get to work on modern machines. This one? Didn't crash on me once in a little under 3 hours, which is pretty much flawless as far as Stalker games are concerned. It just works and it is still the most technologically advanced game in the original trilogy (one of the reasons it is so broken). However, it still has the same issues as all the other remasters - it's blurry (you can minimize it by using FSR Native at max sharpness), it has some issues with wide FOV camera positioning, and there is some cut content/censorship such as the removal of Russian voice-overs and censoring some in-game textures and objects that refer to the Soviet Union. Normally not a big thing, but in this it is jarring for two reasons: the Ukrainian voice over is not as good as Russian in my opinion, which is weird because it is better in both the original and CoP. Secondly, it's kind of weird that the devs chose to leave the faction names unchanged, in Russian, with Russian spellings of all the names (in the English version). Like, when you first enter Cordon (the second location in the game) you walk up to a UKRAINIAN military security checkpoint but the warning message that plays over the loudspeaker is still in Russian for some reason. Stuff like that makes the whole thing feel disjointed and it makes the removal of the Russian dub feel jarring. Anyway, if you feel strongly about Russian dubbing it can be modded back in. For me it's not a dealbreaker. Other than that, this is solid and is probably THE best way to play Clear Sky today.

35 gamers found this review helpful
S.T.A.L.K.E.R.: Shadow of Chornobyl - Enhanced Edition

Blurry, cut content, runs well

A pretty by-the-book remaster. It does run better without any kind of tweaking than the vanilla version (which struggles to maintain a stable FPS >60 on new machines). Water is re-done and looks much better, the lighting is... different, noticeably darker, more contrast-y. The vibe of some scenes is different as a result. Not better or worse, but different. It is noticeably blurry - I mostly fixed it by turning on FSR Native and cranking up sharpness to maximum. Ultrawide resolution works out of the box, but is wonky - feels like the camera is moved back as you increase the FOV so you end up bumping into things more. Controller support works too, but the aiming sensitivity feels off but it is more playable than the originals ever were. A lot of mods don't work out of the box now, you will need to go and do some tweaking. If you want to mod, you should use the original releases or just get Anomaly. This is to give you an opportunity to play the original games as they were meant to appear on release. However, I do want to point out that there is some censorship and cut content. Firstly, the Russian dub is entirely absent. I am sure it can be re-introduced by mods, but the devs did make the decision to remove it for obvious war-related reasons. Ukrainian dub is very similar (same actors), and if you can't speak Russian or Ukrainian and just want the atmosphere then it will do the job just as well. It might be a problem if you can only speak Russian because there are no subtitles for some in-game dialogues. I am fine with playing in either Ukrainian or English, so not a dealbreaker. Some references to the Soviet Union have been removed too - very subtle, you would probably not notice. Stuff like Lenin's picture on posters, etc. Again, not a dealbreaker, but something to note. All in all, I think the originals can be made to play and look better with mods, but out of the box this is the easiest way to enjoy Stalker. Decent + free for existing owners, so 3.5/5 from me

116 gamers found this review helpful
SILENT HILL 2 Deluxe Edition

9/10 game, so-so framerate, abridged OST

Great remake, really well done, surprisingly so, given Blooper Team's somewhat average previous games. But if you played them, you could kinda tell that they were really big fans of Silent Hill, you could easily see stylistic, narrative, musical and gameplay cues that they took more or less directly from older Silent Hill titles, so it was a rare good decision by KONAMI to let them handle the remake. And, again, I think they did a great job, and to have it here, DRM free, is really good, great job GOG. I only ever cleared the original Silent Hill 2 once, but I appreciated the changes made here, and I really thought that they managed to transfer the atmosphere of the original game nearly flawlessly. I enjoyed the updated designs of characters, especially Maria, and I really like the audio - it features music by Akira Yamaoka, the series' stalwart composer, but reworked. Also, the voice acting - a contentious thing in the original, is, I think, vastly better here, if only because the audio quality itself is much clearer. The performance is.... a mixed bag. I am using an AMD 7900XT , and I do not use frame-gen, running it at native 3440*1440, and it struggles to maintain 60fps on medium-high. With tweaks I am sure you can get stable 60fps especially with frame gen (credit where it's due, it supports FSR 3.1), but I feel like there are stutters that have to do with the CPU side that are still going to be there. I will dock point/half a point for performance, considering the game looks really very very good. Also, the game sticks quite close to the original, with all its limitations - e.g. repetitive combat and exploration, imaginative but very few enemy types, awkward camera. For some it's good that these things are as they were, for some it will be a problem. Also, the Deluxe only comes with a "sample" version of the OST - just 10 tracks (the full version has 90). I am not expecting to get 90 for the price, but having more than 1/9th of would have been nice.

23 gamers found this review helpful
Gungrave G.O.R.E

Truly one of the games of all time...

Of all the games ever this is certainly one of them, that's for sure. Specifically a slightly modernized, shinier and wetter, version of a PS2 game. And that's fine, but it's nothing more than that. It was notoriously broken at launch, and while this version seems to be largely fixed (no crashes in the roughly 4 hours I've played it), it doesn't really make this a notable or particularly remarkable game. It's a totally radical grungy third person shooter where you play as a moody mysterious antihero gunslinger with a massive casket strapped to his back (other skins are available) and two large guns (other weapons are available), let loose in a moody dark city overrun with crime (other locations are available). It is, mechanically, pretty much a mid-2000s Japanese PS2 AA shooter. The not-quite-Devil May Cry, that tries hard (too hard) to be cool and fun, and succeeds at first, but fails to freshen up the experience in any meaningful way. While the game is relatively lengthy - around 10 hours if you're reasonably competent, it starts to overstay its welcome by about the third hour. The fighting system is not too deep but the fights themselves are spectacular enough to keep it from becoming a slog, and you can definitely derive ironic fun from the incredibly cheesy plot and cutscenes to the point where it's kinda hard to tell if the game tries to be taken seriously or just makes fun of the genre tropes. In terms of art direction actually prefer the PS2 original It is, at the end of the day, a PS2 game with somewhat modern graphics (sparks! reflections! shiny things!), but it is very very simple at its core - you are one cool dude, and you kill lots of mooks. You do that in various locations but in mostly the same ways for about 10 hours. It can be enjoyable, but this review only really applies at it's current heavily discounted price (-84%). You'd be monumentally dumb to pay more than 15 USD for this game, but at just under $5 it is fun for a couple of evenings.

49 gamers found this review helpful
Tomb Raider IV-VI Remastered

Remarkable attention to detail

I am approaching this from the perspective of videogame restoration and enhancement. The attention to detail is simply mindboggling. If you already played the originals, like me, this offers the same welcome selection of graphical and QoL improvements as the first remaster. You get the option to unlock FPS and switch between original and enhanced graphics on the fly. Much the same as the first game. There are some glitches at launch, the game crashed once in the 2 hours I played so far, but I am confident this will be fixed, same as it was with the first game. But, for me, what is most incredible is the amount of detail that the developers have put into finding, digging up, polishing, and adding content that was either cut, or is in too low a quality to the extent that they sometimes physically went to museums to take photos of the objects that are in the game or tracking down photos that were only visible in the game for a couple of seconds. For example this version includes Korean release staff credits, for which the developers had to track down a physical copy of the manual. This is a real example of game preservation.

34 gamers found this review helpful
Dino Crisis 2

Great way to play the classic game on PC

This is basically an alternative to the fan-made Rebirth mod project, which patches the game for the modern systems. The benefits of using this over ReBirth is a slightly better renderer with more options, out of the box support for modern controllers, and the fact that you don't have to track down the Japanese port of the original DC2 to run it, it works right out of the box. Based on the ease of use, I would pick this one over Rebirth, even though it lacks certain sound improvements, as well as the options to fully remap controls from the game itself, as well as the option to make the game portable that the mod provides. It is also more stable. You can't go wrong with either though, but the ability to just purchase it here is invaluable. When compared to emulating the PlayStation version it's not as clear cut because this is one of those games that uses pre-rendered backgrounds, and those do NOT scale up, they stay the same grainy resolution as in the year 2000 even if the character models do. While emulators like Duckstation allow for various downsampling and CRT filter option that makes them blend in with the foregrounds like they were meant to, no such luck here, unfortunately. PS1 version also has the option to rebind controls (via emulator of course) and slightly better sound quality. However, there's currently a fan made project to upscale the backgrounds which would in all likelihood be compatible with this version, giving it a DIFFERENT look that could be preferable to the PS1 original. But, again, as long as you are aware of this (same story as Resident Evil re-releases), it is still a very very good way to play an excellent classic game.

32 gamers found this review helpful
Dustborn

A political game that pulls its punches

A review from someone who actually played the game with the DLC It's an unapologeticly political game, which I like. It's a leftist game, which I like. It's alternative history cell shaded stylized single player narrative driven Telltale/Heavy Rain/Life is Strange kind of game, which I like. But in typical Telltale fashion only a handful of your choices actually meaningfully influence the story, even though the sheer number of small choices that you can make (and that the game remembers and in some way reflects) is huge. By the game's final chapters it's storyline starts to become positively overloaded with all the strands trying to somehow tie themselves into a coherent whole but the end result being, on the whole, more unsatisfying than satisfying. It touches upon dozens of real-world political issues, but it pulls its punches and shies away from actually meaningfully exploring many of them (for example the issue of disinformation and racism essentially get hand waived away through the use of a supernatural McGuffin and almost entirely ignored respectively). If you set out to make a political game you should keep it focused. While the writing is good, the characters generally interesting, the story needs more focus. Gameplay is similar to the aforementioned games with the addition of a third person combat system, which feels a bit clunky. I originally bought it on the PS4 and the camera system and repetitiveness of the fights, which happen a bit often in the second half of the game, make it feel spurious. The game is really at its best when you're interacting with characters, which is thankfully most of the time. There's also a small rhythm musical mini game which you'll probably enjoy if you like punk rock. It's nice to have, and it tends to add some variety. I didn't encounter any technical issues but graphically the game is really not a tour de force - exactly like a Telltale or QD game, with clunky animations, but interesting stylized visuals.

117 gamers found this review helpful