A great detective game
A lot of adventure/point and click games use "moon logic" - the solutions to the puzzles are not following logic but rather use the craziest and counter intuitive solution possible. Between Horizons on the other hand relies on logic puzzles. In a way the game is a series of logic puzzles held together by the story. You have a case, you collect evidence, you choose the solution to the case based on the evidence and move on to the next one. I liked the majority of the puzzles although there were a couple where the "rules" were not communicated very clearly so I was not sure whether I understand correctly the task or not. The story is fine although it is not something outstanding. I wish the conclusion was more fleshed out, but given that there are multiple variations of the ending it is understandable why the Fallout style of summarizing the consequences of your choices was used. Most likely this is also the reason why the game is a bit short. There weren't many memorable characters, but this is not an over the top type of setting like Monkey Island and the characters are down to earth instead of overexaggerated. It might seem that I am moslty poiting flaws but I really enjoyed the game. Maybe I am not looking hard enough but for me it was refreshing to play an adventure game with believable setting and logic based puzzles. I enjoyed the tame atmosphere as a great change from the epic/fantasy/slapstick comedy settings a lot of adventure game have.
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