Dumbed down exploration
Locations that were mythical in the original game are now right there plainly indicated, possibly with a big fat quest marker, on a world map which spoils a lot of the discovery and the mystery.
If you have the willpower to resist every clicking the world map button or using the W key, you can perhaps have the original experience. Except there's no guarantee that any revised dialogue still gives you sufficient pointers to navigate with no map, as it used to.
There's also the addition of a fast travel system (from fixed locations, Morrowind-style) which feels out of place in this low-magic world and contributes in making the world feel smaller and less dangerous.
RPG system was slightly dumbed-down as well, with new restrictions such as max 1 skill point per skill per level making it harder to fix a character later down the line.
You can't close doors anymore, because the poor, poor iPad gamers were closing them accidentally! And speaking of controls, yeah you have full mouse controls but the tile right above your character is a royal pain to click.
So basically, that leaves you with improved graphics, support for higher resolutions and a somewhat improved UI as the main selling points over the original.
14 gamers found this review helpful