Okay, but could be much better
As a big fan of Fallout 1&2, I find Wasteland 2 a good successor. However, it could have been much, much better. The other reviewers already mentioned that the combat could be more challenging, tactical and smart. Little variety of enemies and random encounters doesn't help in that regard.
However, my biggest personal disappointment was the quests, or, more specifically, the approach to alternative solutions and attention to the writing if the party doesn't do things in exactly one way that was envisioned by the devs. The quests in Arizona felt a bit more polished in that regard, but later on I started to see too much of it.
For example, when I'm just entering a new town, I expect there will be quite a lot of learning to do. I need to understand who's in charge there, what are the interesting places and people and so on. However, when I start talking to NPCs in slightly different order, I get very weird interactions, when the topics I can discuss are the ones my party is not even supposed to know about yet! Imagine this: your party enters a bastion of some faction in a slightly unconventional (but properly designed) way, so that you appear right next to one of the bosses. You start a talk with that NPC and the topics you can discuss are, like, 6 names of the other NPCs related to that faction, while it's literally the first time I even hear about all of them. This approach to conversations completely kills my interest - I lose all the bits and pieces of information since they just don't seem to fit together.
It's a shame, since the tech engine could be a basis for a really great RPG. Sadly, sloppy writing killed it for me mid-way.
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