This World Doesn't Need You
I played this game very early, from its first beta (hasn't changed much in 3 years). There are no serious technical issues, it has always been playable. The biggest problem with Baldur's Gate 3 is how much it emphasizes the 5e ruleset. This version of DnD heavily relies on a hard narrative on rails, because the world and its mechanics are so poorly designed, any campaign will fall apart without a theme park attendant.
If you can tolerate that, the second problem is the narrative itself - this story is way too overdone for a starting character, its entire plotline consists of engame lvl 20+ content. You are overwhelmed with stuff a lvl 1 character should never have even heard about. The Feature Characters (companion npcs) outshine you with their epic backgrounds, raw power, and pre-established roles in the world. An RPG of this tradition is meant for the player to create a story of their own, not be smothered by the Game Master's npcs.
But that is what happens. Baldur's Gate 3 is less like a DnD game, and more like the personal fan fiction of the Larian design staff. They have personally invested so much into these characters that you literally feel like an accessory to their adventures, and your own path, meaning, or purpose never really exists.
This is what happens when a Dungeon Master personally projects too much of their own ideas and personality, beliefs, etc into the game world. Its a sign of immaturity and lack of skill in gamemastering, and it becomes a form of manipulation which can be offensive to experienced players. A DM who wants to project something should just write a book, not run a campaign.
In BG3 I could not find the Faerun I am familiar with from the original material. What I did find was an image of Faerun beset with the most unlikely situations, unbelievable behaviors (where are the alignments and racial cultures?), woke politics and over-sexualized characters and situations. Maybe that appeals to new (2020's) DnD culture, but certainly not all, or even half of those involved.
When you cast a timeless genre into a mold fixed by modern, contemporary issues, you date-stamp that game in a way that will make it unappealing to both old-school players, and those molded by future cultural influences.
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