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This user has reviewed 78 games. Awesome! You can edit your reviews directly on game pages.
ATOM RPG: Trudograd

Loved it

There's little of value I can add the reviews titled "Well, that was a nuclear blast :))" and "Worth your money!" didn't said already. It does have the feeling of old Fallout games minus the openworld. This is just a city, you don't wander the wasteland and IMO it make the game dense in content. Is shorter than the classics of the genre. I just finished the game and I'm craving for more (I'm installing wasteland 2 while I write this). This is a great entry point to the genre. If you are not picking fights (and savescumm a little) is quite forgiving for new players.

Deadlight: Director's Cut

Damn Helicopter !

It's post apocalyptic side-scroller platformer. I played tons of platformers a a kid. Now I not so fond of them. I don't hate them, I just don't fell too engaged when playing them. I'm more a RPG guy. You run left to right, jumping, climb and avoiding zombies as much as you can. At times you'll engage in melee or even shot some shots. Don't hope for much shooting, through all the game I don't think I saw 60 rounds. There's a few "maneuvers" your character does that had a short animation. Once you started that animation, you can interrupt it. Your input will be ignored until the animation finish. The game is short, let's say I beat it in 6 hours counting reloads when you die. There are 2 sections where you have to sprint and parkour very precisely and I find them very annoying. The title of my review is related to it. The story is reasonably good. Is mostly delivered through the playable character's diary. The ending is "meh..." .

Tropico 4

The one to recommend

I can't really review this game without repeat what many other reviews already said. * It's like 3 but more polished and with a proper campaign * I love its humor. Never disable the tutorial, it is not, it should be called notifications. * For some extra challenge "Modern Times" campaign will keep you in your toes for quite a while. * Engaging but comfortable. It will keep you interested without give you relaying in your adrenaline addiction. If you have to recommend one game from the series to someone so he/she learn what Tropico is all about, is this game.

2 gamers found this review helpful
FINAL FANTASY VII

This is a blast from the past

TL;DR: If you like JRPGs, you need to play this game at lest once. ⚠ WARNING: nostalgic babbling ahead ⚠ What is this wizardry?! It even takes my +20 years old save files. 🥲🥲🥲 Back then, many years before Square and Enix merger, Square ruled the world of 16bit's JRPGs. In a movement that surprise many, Square directives had the vision of ditching Nintendo by Sony and backed the soon to be released "PlayStation". They developed this game in a time when many franchises were making the switch from 2D to 3D, from sprites to 3d-models. It was a time of trial and error, of annoying controls schemes and weird camera angles ... and of many f*** ups. Square needed to prove itself and everyone else they can make it in this new time. And then they released FF7, and blow everyone's minds. This transitional game of low polygons character models and pre-drawn backgrounds marvel us, make us obsessed, it broke our hearts and marvel us once more. It was hugely popular in gaming circles and in some countries leaked to the mainstream media. It pushed hard the sales of the original PlayStation, admittedly it wasn't the only game to do it. It became the model to follow for many JRPGs to come. It proved games with turn based combat could outsell 3d shooters and and 3d platformers. Only Grand Turismo 1 (racing cars) sold more copies for the playstation. And I write all this 'cos this game marked an era. New players may not get what all the fuss is about, 'cos they don't know where we were before its release. Now days, many of the choices the design team took back then would be called outdated, sub-optimal or plainly bad choices. But at the time those decisions were taken, those which weren't a common place of the genre, were setting foot in uncharted territory (i.e. 3d tech). Setting a part that, the story of this game is interesting and timeless, its characters are very memorable, the music is superb and its mechanics are deeper than what they looks at first sight. For JRPG players, I can't recommend it enough. This is clearly not the 1998 pc version. The folder structure is different, the models look a little smother IMO and brings new options, like avoiding random battles, 3x speed up, always full bars at combat and auto-saves. Still, as I said earlier, it takes my old saves and it also and generates 64kb savesfiles just like the original game did. Other difference are the minimum requirements. I remember playing the original game in a windows 98 PC, with 64 Mb of ram (at most) and a S3 Savage 4 videocard. This version requires windows 10, 8GB of ram and a 10 years old videocard. No clue why. Something that puzzles me is the store pages says it requieres Directx 11, but GOG's game installer automatically installs Directx 9.c

12 gamers found this review helpful
Thief™ Gold

Excellent stealth game.

Excellent stealth game. Some say this isn't only the first stealth game, is also a prototype for the first immersive sims games. Naturally, it is dated in technical aspect like graphics.

Thief™ 2: The Metal Age

Excellent stealth game.

Excellent stealth game. Arguably, the best game of the franchise. Naturally, it is dated in technical aspect like graphics.

Thief™ 3: Deadly Shadows

Weak thief entry, Strong stealth game

Is not as good as the 2 previous games, but it's very good stealth game. You can tell the levels were designed for consoles of its time and character control is not as tight as in both previous games. Even with the unofficial patch you'll have a few crashes to desktop is a really good stealth game. I like the added mechanic "wall flatten", even it isn't a fan favorite.

Styx: Shards of Darkness

Nice game for relaxed stealth fans

I'm a fan of immersive sims. My builds typically have many stealth skills. I like to explore every map as much as possible, killing/knocking down foes and dragging them to my pile. In that regard, Styx:sod did scratch my itch for this kind of game-play. I beat it in the first days of 2026 on normal difficulty, I must have put more than 50 hours on it (counting deaths) and reach a 86% of completion. It has 9/10 levels, you could argue the last one is not as much a level as a playable preamble for the last boss. Those levels repeat locations, i.e. repeat maps, not unlike Deus Ex games do. I liked most of the maps, they have good verticallity, alternative routes, places where you can take a breather, places with light and shadows, floors making more or less noise depending on what they are made of. Maybe the sound and lighting mechanics are not as tight as in Thief and Thief II, but still is good. The game has 2 bosses, you don't really engage in combat with them like you would do with regular foes. Having to truly fight bosses with my build would be a disaster. I would describe boss fights as crawl and parkour from one place to another within the boss' chamber and doing it under heavy bombardment.

1 gamers found this review helpful
The Night of the Rabbit

Daedalic has done better (and worst)

It has tons of charms, other reviews go into more detail in that topic. But it often drags. When the game delivers exposition it does it in a such a slow fashion. And mechanics and puzzles are less than stellar. You probably will have to peep a guide at least once a chapter to progress. I certainly did and I didn't had the feeling the puzzle was hard, but the solution was random.

1 gamers found this review helpful
Assassin's Creed®: Director's Cut

It managed to bore me.

I dropped after completing the 4th mission. I couldn't care for starting a new mission. I don't like the "game loop" in this game. First let me admit that many of the things I dislike of this game were common in many other good games of its time. These are unfair complains to a game of its age, but I'm have to say what put me off if I want this review help someone: * The controls feel clunky to me. It remembers me the controls in a David's Cage game. * City navigation es convoluted and slow, even when you are on top of the roofs and there are no guards alive near. * There are no character progression. I mean, you don't build your character. * It depends on checkpoints to save your progress. * Side activities are VERY repetitive. * Beggars getting in your way. They seem to be designed to be annoying. The music, the graphics, the voice acting are quite good for 2008 game. I can't talk about the story as I didn't finished the game.