Great game, but could be fixed
Game overall isn't as bad as they say. The plot is interesting, there are fewer "fetch" missions than in first game, and side missions have some context. Although backtracking is still there, or respawning enemies - fast travel saves us but in many places we can't fast travel which is odd. The problems are probably due to the prologue being too long, where exploring the entire map can take up to 8 hours, and we don't know much by then, we're weak without proper skills (like breaking armor in enemies).
And besides, it has the atmosphere of the first one, so it's not a problem if someone liked it.
The graphics and music are good, and so are the actors.
The combat is actually okay, though the camerawork is terrible and unnecessarily locks onto a specific charakter when we give them orders. There's no "free camera" except when paused. Very stupid. Often the camera zooms in too much or has such an angle that you can't see anything.
There seems to be a problem with the game's difficulty (adventure), as some enemies are okay, while others can kill the entire party in literally 10-15 seconds. Like optional bandits in late prologue. That first boss is also brutally difficult on the normal difficulty setting. There’s no way to beat him when he keeps immobilizing us while we barely scratch him. We also lack the skills to strip his armor faster, heal more effectively, or inflict status ailments. In reality, he’s harder than the later bosses—which you face once you already have a strong team and the right skills.
It takes 20-30 minutes to fight him, constantly healing. He hits twice, and the party almost dies. We deal 50 damage to him, and that's only after we destroy his armor, which also takes forever.
It might be due to the weak weapons, but I don't see any better ones. Another point worth noting is that there are few blueprints for crafting cool weapons; we find better ones in chests or after completing missions.
You can't pause cutscenes!!!
And you can't rotate the camera with the mouse outside of combat, which is also a stupid decision.
It's worth increasing the team's damage to 120-150%, because then the enemies aren't sponges that you fight for a long time, and the satisfaction is minimal.
I also don't like the language, "tir frade" or whatever it's called. It's terribly tiring on the ear and too harsh.
Music is recycled from first version and not new?
It also seems that talent development is too slow. Often, chests with a 90% chance of opening are impossible to open. Realistically, we can't develop much of a given tree, and certainly not multiple trees.
Honestly, I don't know what happened to this game, as it wouldn't take much to improve, and it would be much better. Despite the combat changes, which are mediocre, there are plenty of skills to choose from, so some tactics are necessary. The issues mentioned above, which could have been fixed in 15 minutes, are much worse.
9 gamers found this review helpful