Swing...
... and a miss. They tried, really, really tried, to make players happy with a reasonable multiplayer experience but missed the mark again. It is better than the original MP mess but not by much. Once again they have added gimmicks instead of simply allowing you to "dig with friends". The base is now there, you can join a seemingly regular game with multiple folks. However as of the first monster wave, they just keep coming, wave after wave, no end. About ever five minutes. So, you get about an hour of what you want, then it devolves into a what amounts to a poor mans RTS.
The infuriating part is folks used to counter complaints about the Biome system with "its difficult to code" etc. Well, its all there now, they simply had to force you into this "survival" mode for reasons unknown. And it could be fixed with the greatest of ease and allow people to toggle it on and off. I get that it would upset the balance of the game have double the dwaves, but for gods sake at least make it a choice. And there is no workable solution in creative mode. Spawn cubes are not remotely the same thing. Simply allow players to enter the campaign mode with other players Its all there now, just allow the survival toggle). Done and done.
Unreal my level of disappointment with this release. I gave it two stars since the other little changes they added were great. Stackable beds, new monster models, etc. But since this is clearly a MP release and was an utter failure at it, I can go no further despite loving this game.
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