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This user has reviewed 11 games. Awesome! You can edit your reviews directly on game pages.
Shard of Spring

Fun but a bit too simplistic

NOTE: This is the DOS port, which is the worst version of this game. It looks awful and is poorly balanced. I recommend playing the original Apple II version, which looks and plays much better. I review the original Apple II version below: This turn-based RPG takes place on a single continent consisting mainly of one large island. You can explore much of the world with only a slight bump in encounter difficulty on the east side, but the dungeons are definitely meant to be completed in a certain order. The game does a good job at guiding your exploration with hints at taverns in town. The highlight here is the combat. It uses an "action point" type system where moving, turning, attacking, using items, and casting spells use a certain number of points. Characters can continue attacking as long as they have enough points left, so by the end of the game I was getting 4-5 attacks per round from each character; very satisfying! Magic is interesting in that you have access to all spells in whatever schools a character knows, with each spell having a minimum number of spell points to cast... however, you can spend more SPs to get better results (more damage, etc.). The dungeons were also fun to explore. They are pretty small, but I did end up mapping a few on graph paper. There's a good mix of random and fixed encounters, and some light inventory-based puzzles. Overall, I had a good time with this one. Simple but fun, and I'm glad I gave it a chance. Next is to tackle it's superior sequel, Demon's Winter!

Ultima™ V: Warriors of Destiny

Another masterpiece in the Ultima series

In the sequel to Ultima IV: Quest of the Avatar, you are once again summoned to the world of Britannia, only to find it in crisis. The virtue-based system of morals you helped to introduce the last time you visited has been corrupted by regent-turned-tyrant Blackthorn, whose mind has been twisted by the Shadowlords--three mysterious beings who function as Blackthorn's enforcers but are actually controlling him in subtle ways. Instead of being given the chance to voluntarily strive to be better people by following the virtues, the residents of Britannia are now forced to follow the virtues, or be imprisoned, maimed, or executed. For example, the virtue of Honesty is no longer about simply being truthful in your dealings with others, but is now a draconian law under which the punishment for telling a single lie is to have your tongue cut out. It's a very dark and oppressive setting, which comes as a shock after the peace and prosperity of Britannia in U4. The game generally has a similar structure to its predecessor. You go from town to town talking to people and gathering information, as you slowly piece together all the steps you need to take to complete your quest. The game is almost completely nonlinear in the same way that U4 is; you have a bunch of tasks to accomplish, but these can mostly be done in any order. Unless you're following a walkthrough, you'll need to keep detailed notes on what items you need to find and where to find them, but this never becomes annoying since the game is structured so well. The manual gives you a lot of hints on what you need to do, though you may not realize it until you've put some time into the game. The game is a massive improvement over U4 in nearly every way. The world is far more detailed, and NPCs feel much more like characters and less like hint dispensers. You can look at items in the environment to get descriptions, push things around, sleep in beds, and sit in chairs. There is a day and night cycle, and NPCs have their own (simple) schedules. There are great little details; there are roads between towns to make navigation a bit easier, and there are even functioning lighthouses that illuminate the seas at night. The interface is also much friendlier. A character can target enemies in any space surrounding them (including diagonals), and can also target any enemy within range if using a ranged weapon. Buying and mixing reagents is much easier compared with the annoying system in U4. Crucially, you can now select an "active" character in battle; this causes every other character to automatically pass their turn, which makes it much easier to navigate through the overhead "encounter" rooms in dungeons. Perhaps the greatest improvement mechanically is combat, dungeons, and loot. The dungeons are trickier and much more rewarding to explore, and feel more like real places and less like simple mazes. Combat is actually quite difficult compared with the mindlessly easy encounters in U4, and enemies now drop loot in addition to gold. I actually never had to buy any tools (torches, keys, gems, etc.) because I was able to find more than enough in treasure chests. Although I prefer the overall quest and theme of U4, U5 is definitely a more enjoyable game to play with an arguably deeper or perhaps more nuanced theme. At any rate, much like its predecessor, it's a masterpiece. Highly recommended!

Ultima™ VI: The False Prophet

A masterpiece

The land of Britannia is at peace but its people are suffering from a spiritual malaise. It's up to you to travel the land, gather link-minded companions, help people out, and become the Avatar--a sort of spiritual leader embodying everything that is virtuous in the world. Although you do spend a lot of time crawling dungeons and slaying monsters, most of the game is spent exploring the world, gathering information, and acting as a role model. This even extends to not killing "non-evil" creatures, such as animals who might attack you out of fear or hunger. The game drops you in a massive non-linear world with a quest and very little direction. It's up to you to wander from town to town as you figure out what to do. What's amazing about this is that you never feel that the game is aimless. As long as you're taking careful notes as you explore, you quickly realize nearly everything in the game is structured based on the number eight. You have eight virtues, each with a town, mantra, and companion. And then you have the three principles of love, truth, and courage, which are combinations of the virtues. And you have dungeons which are the opposites of each virtue, but connected by altars representing each principle! As you play the game, it all starts fitting together in a way that actually guides you along this massive nonlinear quest without just telling you exactly what to do. It's a work of genius, and it's still compelling today. Once I got into it, I had trouble pulling myself away from it, and found myself thinking about it even when I wasn't playing it. The game is simply a masterpiece. Highly, highly recommended!

1 gamers found this review helpful
Ultima™ III: Exodus

The first truly great Ultima

Ultima III is shocking improvement over the previous two games (especially the awful Ultima II). For the first time in the series, you control a party of characters and engage in tactical, albeit extremely simple, combat. The quest is long and interesting, and the world is massive. It can be difficult at times, but it's always fair, as long as you play carefully and take plenty of notes. The PC version is a bit of a disappointment compared with the originals, with poorly rendered EGA graphics and no soundtrack whatsoever. That's a shame, because Ultima III's soundtrack is exceptional and worth hearing. Fortunately, there's a fan patch available that adds the soundtrack back and also allows you to choose from some nicer graphics options (personally, I recommend the "composite CGA" palette). Ultima III is not only the first truly great Ultima--it's a great RPG, even today. Highly recommended!

Ultima™ II: The Revenge of the Enchantress

Almost unplayable

In contrast with the previous game, which is simple but fun, Ultima II is a mess of a game. It takes place in a truly massive world (in fact, a solar system), but there is barely anything to find outside of the handful of characters you need to track down to figure out what to do. Meanwhile, your HP and food are constantly being sapped, and the only way to recover either is through spending gold. Enemies drop completely random amounts of gold, and you often find yourself in a death spiral where you simply cannot earn enough gold simply to survive. The game is also full of bugs, including rollover glitches that can erase hours of progress or even render the game unwinnable--by default, the game automatically saves whenever you enter a new area. A fan patch fixes the most awful problems, but the game is just not any fun even when working properly. The quest ultimately involves following just a few steps to the end, but you need to grind battle after battle simply to become powerful enough to survive it; the game ends up being 99% grinding battles and 1% actually solving the quest. The only pleasure I got out of this game was figuring out how the time gates work, which is actually an interesting little puzzle. Worth it only for Ultima fans who have to finish every game in the series!

Ultima™ I: The First Age of Darkness

Surprisingly fun!

You would think that such an old game would be nearly unplayable, but Ultima is surprisingly fun. The quest is simple enough to get you started, but interesting enough to keep you playing. Although the many keyboard commands may feel overwhelming, it takes only a short while to get used to controlling the game, since many of the commands are used only in very specific situations. It's not a particularly difficult or long game, and definitely worth sitting down with and playing through over a lazy weekend.

MissionForce: CyberStorm

Unplayable

GOG has set the game to run in a 640x480 window at 800x600 resolution, which makes no sense. It doesn't include the setup program that was included with the original release of the game, which would let you set the resolution. Even at 1920x1080, the game plays in a tiny window with massive black border all around. I cannot imagine how ridiculous this game would look at 1440 or 4k resolution. There's no way to run it in a window, which would let you use an integer scaler to fill the screen, and because it's set to 640x480 within 800x600, setting your video card to integer scaling will not work. A waste of money.

Planescape: Torment: Enhanced Edition

Great story, great world, good RPG

Note: This is a review of the original version of the game. Planescape: Torment is a heavily story-focused RPG. It's got a weird yet fascinating world to explore, a great story, excellent writing (in most places), and some of the best pre-rendered graphics you'll find in a game. The world, characters, and story are where the game excels. It's a truly alien world, but the game is excellent at giving you just enough exposition to fill you in, without it really feeling like an exposition dump. Throughout the game, you'll also find allies to recruit, and each companion has their own backstory and unique abilities; I found myself really becoming attached to the characters and their quirks as the adventure went on. The main quest is generally linear, but has a lot of reactivity. Many quests have multiple solutions, and the choices available to you often depend on your character build, or even on other quests you have and have not done. It would definitely be worth replaying the game with a different character build or with different companions. There are also a lot of optional quests to seek out, and it's very rewarding to do; in addition to earning experience points and unique items, the optional quests really provide a lot of information on the world and characters of Planescape. Built on the same engine used for Baldur's Gate and Icewind Dale, P:T plays similarly. Exploration and combat are both in real-time, though you can pause combat at any time to use items, cast spells, or give orders. It is here where Planescape: Torment suffers a bit. Unlike with BG and ID, there is little in the way of tactics, and most battles end up with a bunch of people massed in the middle of the screen; total chaos. Even so, the combat is not horrible, and it's worth putting up with it to play the game. Highly recommended!

Diablo + Hellfire

A classic still worth playing today

There really isn't another game like Diablo. Sure, there are a lot of "Diablo clones," but these games are actually clones of Diablo II and play nothing like the first Diablo game. In comparison to Diablo II and its many clones, Diablo is much slower and more deliberate, and sometimes feels like playing a survival horror game. Powerful loot is very rare, and you'll probably be using much of the same equipment for much of the game. Finally, there really is no concept of a "character build," because of how rare powerful equipment is and due to the lack of any kind of "skill tree." Like the classic roguelikes, you just have to roll with what you find. The game excels in atmosphere, and no game in the sub-genre has topped it in this area. The graphics are simple but still look good today. The star of the show, however, is the audio. The soundtrack is absolutely fantastic and chilling, and the sound effects are memorable and unique. At only 10 hours to complete the game with a single character, it's definitely worth a play to check it out. Highly recommended!

4 gamers found this review helpful
Icewind Dale: Enhanced Edition

[Original ver.] Simply a great RPG

Icewind Dale is an absolutely fantastic RPG, but you need to know what it is before going in. The game is extremely linear, with you going from one dungeon to the next while operating out of a hub area. It can also be a very difficult game, unless you know how Advanced Dungeons & Dragons works. Finally, although the writing is excellent, the plot isn't very exciting. --- If you are fine with all that, this game will give you tons of enjoyment. It has some of the greatest dungeon gameplay in any RPG out there. The dungeons range from tiny linear caves to massive nonlinear complexes with multiple goals to accomplish in any order. Every encounter is hand placed (outside of the random battles you can encounter when resting), and there are great, thrilling battles with clever enemy placement all throughout the game. One complaint I had with Baldur's Gate is that several of the tougher encounters seemed like you were meant to stumble upon them, die, reload, and then prepare based on what you learned while dying. In contrast, I felt that Icewind Dale was balanced enough that you can really react to the flow of battle as it occurs; it feels very satisfying to turn around what seems like a hopeless battle into a win through careful use of abilities and spells. Special mention must be made of the overall atmosphere of the game. The graphics, sound, and wonderful soundtrack all come together to make you feel like you are truly adventuring in the snowy north. It is probably one of the most atmospheric games out there. --- Playing on "Normal" difficulty, the game and its two expansion packs took just over 60 hours to complete, and I loved every minute. Highly recommended!

11 gamers found this review helpful