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This user has reviewed 85 games. Awesome! You can edit your reviews directly on game pages.
Wizardry 6+7

Wizardry VII is still an incredible game

Finally got around to playing and finishing Wiz7. Played on Easy, with an automapper utility - imo required, since the in-game automap is cumbersome and the game would be unbearably tedious without one. A remarkably vast game, and a remarkably well-designed one. It is ultimately a series of nested and interlocked McGuffin hunts across a dynamic world where, remarkably, there are NPCs and NPC factions that are hunting for (and taking, and often beating you to) those same McGuffins. This sounds chaotic and annoying, but it’s remarkably well-designed overall such that you will eventually track down everything you need. I was very worried the open-world stuff would be obtuse, and for the vast majority of the game's runtime it isn't - only towards the very end does the natural exploration and open-world nonlinearity devolve into frankly obtuse MacGuffin hunting that presents you with the choice of either burning a lot of time just adventuregaming your way around until you stumble on the answer, or just checking the official cluebook (sold separately). But I don’t want to undersell what a magnificent design feat this is - even with all this variability and dynamism, even though no two of your playthroughs will be the same, you will, eventually, figure out the things you need, and the game presents you with plenty of ways to get them. Short of discarding obviously-marked key items, you really cannot softlock yourself (and even if you do discard the wrong item, halfway across the world, the Locate Object spell can help you). Eventually, you can and will beat this game. It may take a lot of time and some patience, and a lot of saving/reloading, but you will. This is an encounter-heavy game, but critically it doesn’t actually have random encounters - it has fixed, trigger-based encounters, so once you’ve finished clearing and mapping an area, you can more or less explore it freely without being constantly interrupted by encounters, and to me this is catnip. The game has a pretty smooth difficulty curve (on Easy anyway) too - I never had to grind to pass any difficulty gate, I just cleared every area I encountered. The class system is meant to be abused - characters reset to level 1 when you change classes, but they keep all their old classes’ skills and abilities, so switching classes as soon as your leveling starts to slow down is highly recommended. The chest trap disarm and lockpicking minigames are excellent, and maybe the best I've ever seen in any CRPG, even today. I also think the magic system is the best I’ve ever seen in anything - it does the “schools of magic” concept better than anything I've ever encountered, and the way each school has a secondary mana pool split is genius, and explicitly pushes you to diversify and use different kinds of spells in combat regardless of how big your overall mana pool is. A remarkable game, one of the best DOS games ever made, and unlike anything I’ve played. (Skip Wizardry Gold and play Wiz7 in Dosbox Staging with MT32 music - works great)

4 gamers found this review helpful
Titanium Court

I love this stupid game

Funny, addictive, wildly creative. Twee "normie idle game + roguelike" indie nonsense like Balatro tends to leave me cold, but this - this is glorious idiocy, with a lovely soundtrack and remarkable design.

3 gamers found this review helpful
Breath of Fire IV

So many "classic" JRPGs don't hold up

Not if you play them as an adult with a critical eye - trust me - I know. I've gone back and played a lot of them. But this one? This one does. Unlike the anodyne BOF3, with its paper-thin characters and SNES/subpar-90s-kids-show-plotting that only a JRPG apologist or someone with rose-colored glasses could love, BOF4 is a remarkable piece of work. Really well-translated, excellent characters and world, a genuinely atmospheric world, and a narrative that's consistently engaging and well-paced, even as an adult.

9 gamers found this review helpful
The Age of Decadence

Exceptional game, fascinating world

It took me several years to play this game, and when I did I almost bounced off it - it's a game filled with hard skillchecks, and zero respeccing. Which means there are things you simply can't do in a given playthrough, and you are going to have to improvise and explore a bit to work around obstacles that seem to have a single solution. If you're OK with that, this is an atmospheric gem with an incredible world - there are always things in it that will destroy you in a glance, even in the endgame. You will never become a steamroller with maxed stats and infinite resources. It does the Fallout 1 thing better than any other imitator I've seen, but in a world that is its own, and nearly as interesting in its own way as Fallout's was - it's a hard world, and nobody in it loves you. Lovely Mark Morgan-esque OST as well, which really worked for me. Save often, save before spending skill points, and bank skill points until you hit a hard check you want to pass. Do not waste points on non-focus skills for your character. Jack of all trades characters are possible to play but much harder IMO, especially if you aren't intimately familiar with the game already. In my roughly ~15 hour playthrough as a Loremaster, I had maybe 3 combat encounters total. If you do not build a combat-focused character, you will lose combats. If you fight 3 people at once, you will lose.

6 gamers found this review helpful
Messiah

The most 2000s-era thing you can play

Finally played to completion after many years of wondering what this game is all about. It reminds me a lot of another 2000s-era game (that Jesper Kyd also worked on) - Hitman: Codename 47. Like that game, it's occasionally confusing and frustrating. Like that game, it's occasionally juvenile, mean-spirited, and silly in the way games from 2000 were. Like that game, it has a tendency to drop you into sprawling environments with multiple objectives and let you figure it out. Like many games from this era, combat actually sucks and the environmental puzzle-solving and platforming are the interesting bits. But it's relatively short, it's weird, it's interesting, and once you get it set up and working and understand what kind of game it's trying to be, it's fun little bit of experimentation with an industrial-grotty aesthetic that is very time-and-place. (Whoever decided to smear over the actually-good Jesper Kyd ambient tracks with Fear Factory was a doofus though, and you can tell not everyone was sold on it - there's an option to turn that off in the menu)

5 gamers found this review helpful
Caesar 3

The best city builder of all time.

Incredible game. This, for me, is the best city builder of all time. Better than Sim City. This is not a chill game where you make nice little cities. No. It's horrendously complex and obtuse. This is a citybuilder where you will be actively punished for suboptimal city layouts. Where Caesar will make demands of you. Where your citizens will need 5 different things, 2 things will always be going wrong, and you will be in debt. Where your cities will be spiraling into doom cycles and you won't really understand why until you grasp the massive breadth of mechanics. Incredibly addictive. Every map is different. Every map has new challenges, new constraints. Just unmatched.

4 gamers found this review helpful