If you like HUGE massive levels...
I love this game... but I have to admit that I agree with some of the unflattering comments about Chaser, especially this many years after its release. First of all, the combat is HARD, or perhaps I should say "unfair". Every 10 minutes or so a corridor will lead into a big room with an enemy ambush chock full of dead-eyed sharp shooters who can see you through chainlink fences or wiremesh overhead walkways before you see them. You will die a LOT in this game. Save after every kill, because even with 100% armor and 100% health it often only takes about 3 well-placed shots and you are an ex-Chaser. Thankfully the game has a BLINDING FAST quicksave/quickload feature, especially on today's hardware. And make copious use of the "Adrenaline mode" to s-l-o-w d-o-w-n the enemy while you aim and shoot at normal speeds. MaxPayneLike.
Graphics... are functional. The levels are full of machinery and plumbing and walkways and platforms. Lots of "stuff", but it's not got much in the Texture Department. Characters are kinda blocky, and wheels on vehicles are probably octagons with painted-on hubcaps, but if you spend much time counting the polygons... you're ex-Chaser material.
Architecture... is awesome. Every level is an absolutely massive "complex" of some kind. Warehouses, or harbors, or lighthouses, or train tunnels, etc. This isn't DOOM, so there are no hidden doorways in the walls with monsters that have been hiding in a hole since 2004 waiting for you to happen by. These are all "real" buildings with functional rooms and floors and with lots of equipment and props that make it all very believable. They just happen to be populated with lots of enemies waiting for you to walk into their scopesight.
I would go farther and say that the layout of the levels is what "makes this game" for me. I'm obviously not a fan of dying, and the combat is trying at times. But when levels are this massive and believable, it is just My Idea of Fun(tm) to explore it all and figure out how to navigate my way through! And to make it even more challenging... there is NO AUTOMAP. In fact, no map of any kind. You have to use your wits and sense of "situational awareness" to figure out where you need to go and how to get there.
For example, in the lighthouse level, you start on the beach and have to figure out how to get inside the top of the lighthouse. You will shoot your way through a dock location, work your way into a sewer system, and eventually find a ventilation shaft that will lead at a 45-degree angle for a LONG WAY UP, and you think to yourself "I'll be at the top when I get out!", but no! You're only about halfway up, and you fight your way through a series of security corridors until you eventually wind up in a huge spiral rampway that is obviously going to lead you up to the top! But when you get there are the doors open? Noo! You have to throw a switch, and run allll the way back down the rampway to the BOTTOM of the lighthouse, and... well I don't want to spoil the rest of it. Most levels are like this. Many faceted "puzzles" in huge facilities that are chockful of enemy sharpshooters.
If that's your idea of fun, you'll like this game too. As someone mentioned the plot is loosely similar to the movie Total Recall, and you will end up on Mars. That's where the levels REALLY get mind-blowingly huge! So yeah, it's not perfect. But it's a lot of fun. There are a variety of different mission types to keep you entertained.
And remember where you bought it... good OLD games!
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