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This user has reviewed 158 games. Awesome! You can edit your reviews directly on game pages.
The Legend of Heroes: Trails in the Sky

Play Gorky 17 instead

I mean the mayor battles they set up look fine, but 1 battle every 30-60 minutes, and a 90minute intro-cutscene is just too much of the thing which should be not the game, but the pieces between the gameplay. And I just don't need to explain that we breath air to breath, and what a mouse-cursor is, just let me play, and I'll go to the manual if I feel i'm missing something. I also managed to softlock myself during the tutorial, because I believed the tutorial-NPC, only to turn out I'm not locked, because the game didn't care what it said just a second ago. This series is way overrated.

Ys I & II Chronicles+

That darn vampire.

I don't care how Ys2 improves, because of Ys1's vampire boss. How am I supposed to beat it? And this is a remake, so why did they not make it workable? First: your held item, and ring are disabled. Yeah, can't do nothing with your single allowed healing potion. It just not worth having in the game, becase at the bosses - where you want to use it - is disabled. Mirror detto. No extra damage, or mitigated speed, or the slightest regeneration from rings. Second, the hitbox is crap, I had plenty of times running into the beast, with no result. Three: the hit-window is way too tiny. Four: the darn bats don't hold together. Meaning you can't avoid them. Five: you should hit it SIXTEEN TIMES on nightmare. With the above conditions. Are you out of your mind? And again: this is not a skill-issue, this is bad coding issue!

Caladrius Blaze

It at least lets you win

The lack of full-screen tretch hurts, the asian dubbing confuses me, the dialogue-box is practicaly unreadable thanks to the font and colouring, and definitely lacks proper tutorial (technicaly it tells you stuff in one of the menus, but good luck with that), but it lets you define keys if you want,and there is a bunch of options to set the difficulty-level for yourself, AND above that lets you continue anyway if you run out of life. Got it for like 3 bucks on Summer Sale, and for all its flaws it doesn't require much resources from the computer, and technicaly satisfies your bullet-hell needs. So I'm not giving it less than 3 stars. If you have a "gamer PC" though, you should definitely avoid, as you'll be able to see nothing due to the resolution.

Dungeon Antiqua 2

Final Fantasy 5 simplified

I mean the story is as barebones as a dungeoncrawler is, what the Dungeon of Antiqua games actualy are, despite their look. Not sure why now our team is of 4 instead of 5, especialy as the possible classes were raised to 10 (so you could have an all five starter and finisher team), but thing suggest at this department things got different too, as you have to solve tasks (beat Trainer Tower subsection X) to unlock the classes - in order. Now you see the enemies on the map, they no longer just hit you while walking from thin air - I find them too fast to use the ambush mechanic though. And as they respawn every time you change dungeon-level (going up-down on stairs), you soon get the hint to try run past enemies when you are not grinding levels. Thief is now a "leanr the skill to backtrack" mechanic, which is both good and bad news (good that it does not hog place in the party, bad that ... wait, the game said you don't fall back to level 0 this time. I mean it DID say you keep your SP (skill point, or whatever)... But every other source tells this is not how it is, so maybe max out the class you want first to have the skill, and plan ahead from ... of course the game does not have a manual :( Oh, for the skill-system, now you get 1 skill-of-class, and you have 3 extra skillslot to fill up with whatever class-skill you want. This is pretty much what Final Fantasy 5 did. While the first game had all kinds of puzzles to go through to unlock the whole story, here you seem just to have to do whatever comes up next. On the other hand now we have 6 distinct dungeons, and stairs go up-and-down so you can get the feeling of getting lost, heh, heh. PS: sure, the Fairy can feel annyoing at times, but bring her with you nontheless, as she is practicaly the story-part of the game. PPS: I rushed to write this review to let you know something about it before the release-discount runs out. But even from the first run through the "tutorial dungeon" the new mechanics are coming through well, and there is a clear distinction from the 1st game, so if you are thinking, and was just waiting for someone telling you about the game, now you have that. Have fun!

Dungeon Antiqua

A deceiptively simple dungeon-crawler

The base story is almost nothing else but pressing the attack button with the occasional healing/helaing condition/revive thrown in to the mix. Mages barely have anything to do until they find a rod which fastens up your many descends. Then you have to enter the "final" level all alone, and things seem hopeless - but just hold on! The whole thing is kinda anti-climactic, but well paced, then you might realise you have to crawl through again (opn the same save), but this time alone re-collecting the artifacts. That's the second phase. Yes, it is possible, though the level 4 one (helmet?) is a nasty thing (but seems the AI has mercy if you cast AoE spells, or that was just for me?). Anyway, after having all the ancient stuff again, you will be allowed ton otice a secret door on level 6 which was not there before. You are allowed to bring your party this time. But getting out of the dungeon will be harder. And the new bosses will be very gimmicky, so the game would absolutely be better off with achievements. PS: don't hold off changing your classes, when you do they all drop to clvl 1, so... EDIT: you can't re-bind keys, and there's a lot of slight slowdowns, like the characters walking in syrup. Not dealbreaking, but it cost the game a star.

7 gamers found this review helpful
Nice Day for Fishing

So this is what a Cosy Game is

No rush, ever, things to do constantly, but never in a hurry, walking everywhere, and while in theory this should feel repetitive (the constant fishing), it somehow isn't. And no, you don't have to know the webseries to get the jokes. I mean that smith ALWAYS drops his hammer into the well SOMEHOW. Takes forever to unlock all the raw materials, but it's again somehow ok. And those elite fishes! They should feel frustrating, instead I'm up to take the challange. Usualy way too early I go, but then I'll have fishing-stories, so duh! The only truly troublesome point is, when you get cut off from 2/3rd of the game, so your access to potions get limited too because of it, but I guess this lasts only for like 2 hours gametime. Baelin for the win! Nice day for fishin', ain't it?

7 gamers found this review helpful
Gibbous - A Cthulhu Adventure

mediocra,. frustrating, dark

Would absolutely work as a cartoon, as a game it's not interresting enough, the switching protagonist between the librarian with the cat to Mr. PI is bad for the pacing, and the "highlight hotspots" feature is missing, what really hurts my remaining energybar. I also have no idea why this game consumes so much resources. 9 GB HDD, and the RAM it needs is also substantial, while it shows nothing more than what I've seen from 1 GB HDD and top setting from other games. If you just want another point-and-click in your library the 5$ is fine, I guess, butt...

1 gamers found this review helpful
Elementallis

A Zelda-like where exploration is not ex

The whole gameis a giant puzzlebox, which everypart you HAVE TO pass, no matter what. Probably you would either way, but being explicitely mandatory leaves a sauer taste. Some clues are also bad, like when going for the coal I hought the rope is a consumable, and the coal is in the mine. Well, those were two false assumptions it turned out, and I blame it on the clues given by the desigeners. And why you get the rope first, which is not a spell, technicaly? Either way my bigger gripe is, why put the 3rd area-to-visit behind a high-level area? Why were the area not adjacent to any of the previous two? Why couldn't just go there through the university? I've seen little to no point for consumables, but for the revive-potions why doesn't the program ask me wether I want to use it or not? Why can't I store the items in my home or something? Then there is the money - which you just don't spend on items. In Zelda you constantly bought bombs and stuff, here there's just nothing to spend it on (much more efficient to just die, as you progress is saved). So I always had like maxed out money. And the maps. Why can't I just buy the maps earily into an area? Would it kill you to give it to me? I mean not that it's very useful or anything. Why isn't there a zoom feature to see more than microscopic ants? Lastly, the story is cliché at this point. Someone is obviously lying, as the reanectment/retelling of the past is a confusing mess, so I dare guessing the parents were misunderstood ecoterrorists trying to free the elements, not imprisoning them. All in all the game is solid, controls and graphic are absolutely fine, but missing the exciting part.

4 gamers found this review helpful
RoadOut

Look at it and cry

Just look at the poster, than look what is in the game. And while we could start with the trashy pixelart, compare instead the drawing of the main character on the poster and the talky-screen. Look at it and cry. Then look at the pixelfart, and compare it to, I dunno, CrossCode. That has og-final fantasy/dragon quest level pixelart - and is still miles comfier to look at than whatever this C64/Atari era escapee is. and it's not like they couldn't do better. I mean look at the Body Mods and Cybernetics creen. That's nice and smooth. Why isn't the whole game like that? Look at it and cry.

8 gamers found this review helpful
Haven Park

What am I supposed to do?

I don't know what am I supposed to do. I can look past Granny saying I shoul go east, while the notebook says SW (it was SW), but then there are too many thing to repair - all of them requires metal, while I'm only finding mushrooms. And no, you can't smoke those. I find a campsite, but then what? You don't need tents-and-like for cmapers to arrive, and the other stuff don't say they provide ANY benefit. Except the food-stands, where the more expensive one provides the SAME benefit as the cheap one. Btw, am I supposed to stand in the food-stand to make money of it, or what? Also, turns out my inventory is limited. So making money is bad actualy? And where are those marketplaces? So items on the gorund respawn? And where am I on the map? And why can't I fast-travel to the camps found? I mean new arrivals are cool, but I had no idea where I was goofing, or that I at all should check out on the arrival. Should I even focus on them, or on the repairs? I talked with the first one, it asked where some canyon is. My character knew. But i was hoping for a quest? Look, this thing works, I don't see any bugs - neither any reason to bother with it.