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This user has reviewed 5 games. Awesome! You can edit your reviews directly on game pages.
The Mummy Demastered

A classic Metroid with design flaws

It played like a classic Metroid down to the health system. It's much better than expected, but felt bare bone at the same time. However, I find the map poorly designed. The game like to use a lot of high rooms where getting falling down could easily send the player down the pit. It's also annoyingly fulled of smaller critters enemies. The corpse run mechanic is bizarre. When an agent die, the player will get a new agent and spawn at the most recent save room with no upgrades. Then the player have to hunt down the now zombified agent to reclaim upgrades. Dying at this point would spawn yet another zombie also. This coudl potentially brick a game. The game is also full of invisible walls. Something that I didn't expect from a metrodvania game. Some invisible walsl hide a destroyable wooden wall.

Slay the Princess — The Pristine Cut

It's the journey that count

This is a light novel with branches of scenarios. Each path is full of mystery. However, I wished there's a way to go back to each branching point so I can explore other missing scenarios.

Mafia II (Classic)
This game is no longer available in our store
Mafia II (Classic)

They should've cut the open world out

This is a beautiful story driven game that will let's you experience how the world has changed throughout years. Story wise, it will let's you follow the MC raising from a small time criminal to a boss, while having to deal with his family occasionally, which is pretty good and immersive. What drove me away from this game is it's horribly constructed open world, which is empty without any side activities and the fucking speed limit. It's boring as hell, yet you couldn't just speed to the next point, because passing speed limit will attract cops.

14 gamers found this review helpful
Battle Chasers: Nightwar

Too much grinding

Art work by Joe Mad is beautiful as always. Combat system is a traditional JRPG turn base with some degree of strategy. Strategy is important I'm this game, because enemies are strong and come in many flavors, which is good. Unfortunately that it's too required player to grind on order to beat a new dungeon. Characters' progressions aren't smooth and required its player to grind previous dungeon for both material and exp to get stronger. It felt tedious af.

4 gamers found this review helpful