Seeing developers coming back to improve their previous projects is a wonderful sight. Hopefully, the game becomes everything they wanted it to be.
For those questioning the importance or need of a remake:
The ideas behind the game were novel and interesting, but the implementation turned out to be mediocre, to say the least. Pathologic was our first project as a game development studio, so a lot of things were done impromptu. Turned out learning by trial and error is charming, but leads to cutting lots of features and details out. The game was clunky, it looked outdated even back then, and the translation was atrocious.
We do have everything we need to make Pathologic work now though. One of the major strengths of the game is its premise which allows for the story to be told multiple times. Whenever you see a good play staged by a different director, you find new layers of meaning in it. We strive to do the same here.
There are also several aspects we plan to correct—or rather reconstruct, bringing them closer to our original vision.
*There’ll be new quests, events, and plotlines, and some filler quests that were added for the sake of adding something will be rid of.
*Graphics will be much better. We’ll do everything we can so that the game looks adequate even ten years from now.
*Gameplay will be way more balanced. We’re not talking about making it simpler and survival easier, mind you; but fights used to be annoying rather than tense and emotional, scavenging was very rudimentary, and the economy of a plagued town was hardly a system at all. We plan to change all that, making all these mechanics robust. That doesn’t mean the game’ll become a breeze, it just means we’ll replace artificial challenges with real ones.
*Street NPCs will have advanced AIs that’ll make them feel way more alive. Once again, we’re not abandoning the concept of them being “extras” in this play, we just want those extras to perform better.
*We’ll also add realistic behavior patterns to the disease.
*Localization will be done internally or with the help of trusted outsourcers who are not only native speakers, but also talented writers. We understand that Pathologic is extremely hard to translate, so—once again—we won’t try to do it directly, but rather reconstruct the game in different languages.
For those interested in the Translation Project for the original release, click
here.
Other threads on the Pathologic remake:
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