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VanishedOne: In the KS comments last night there was talk of possibly using checkpoint saves. I thought the game was frustrating enough with save-at-will...
I hope it doesn't use checkpoints, there are very few games that get them right (in my opinion). It doesn't help that developers only seem to use one of two checkpoint systems: System 1: Take a step and get a checkpoint, press any button and get a checkpoint etc etc or System 2: You get one checkpoint halfway through an hour long level, if you only had one health point left when it saved...well too bad, that's your checkpoint.
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Nirth: I'm perfectly fine with the current version of Pathologic as I find the poor translation fitting to the game itself and there's a widescreen patch. Outcast on the other hand has neither widescreen support (except for 1280x1024 or so) and suffers from performance issues due to its horrible Voxel engine. I also don't like the save system so I would have welcomed the reboot.
I agree. The graphics are lovely and the translation only adds to the surreal vibe, but it can all be only improved upon. The remake could add more choices and consequences, characters that are animated and voiced, gameplay mechanics that are harder to exploit...
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NoNewTaleToTell: I hope it doesn't use checkpoints, there are very few games that get them right (in my opinion). It doesn't help that developers only seem to use one of two checkpoint systems: System 1: Take a step and get a checkpoint, press any button and get a checkpoint etc etc or System 2: You get one checkpoint halfway through an hour long level, if you only had one health point left when it saved...well too bad, that's your checkpoint.
Teslagrad does checkpoints well. There are checkpoints at each entrance to a room and between separate challenges in a room. This allows for a rather lethal game that isn't frustrating because reloading is automatic and super fast and you can retry a challenge as soon as you die. In fact, the only mildly annoying spot is a huge room that's intentionally nonlethal by contrast, and falling from a height in it (falling doesn't hurt) means climbing back up again.

edit: not just kickstarter-limited content, but tier-limited content as well ($100). This is ass.
Post edited September 05, 2014 by Starmaker
A game with a style.. I have yet to play it, I think it sits in my Desura library.. I often watch and listen the trailer with great interest. It appeals as totally original and weird, the movie from the remake's kickstarter page, too.. I think I'll back it.
I hope they'll also release a language patch for the original with this.
Way to little attention up here: I haven´t played the original but always wanted to, although I really don´t like to play an athmosphere-focused game that is buggy---> so this remake might be just perfect for me as well as many others who already have the game but never played it!
I hope it would get a better translation.

I liked the original game, but the last third of the game was hard to understand sometimes. It is like they only translated 66% of the game and then got lazy and didn't bother with the rest.
Meanwhile, Vangers is on IndieRoyale. Steam only. Get your act together, GOG.
The support in the first several days was explosive, then declined sharply. However, there was an influx of cash at the beginning of this week. I hope the donations don't peter out before the the goal is reached. This game deserves publicity.
Seeing developers coming back to improve their previous projects is a wonderful sight. Hopefully, the game becomes everything they wanted it to be.

For those questioning the importance or need of a remake:
The ideas behind the game were novel and interesting, but the implementation turned out to be mediocre, to say the least. Pathologic was our first project as a game development studio, so a lot of things were done impromptu. Turned out learning by trial and error is charming, but leads to cutting lots of features and details out. The game was clunky, it looked outdated even back then, and the translation was atrocious.

We do have everything we need to make Pathologic work now though. One of the major strengths of the game is its premise which allows for the story to be told multiple times. Whenever you see a good play staged by a different director, you find new layers of meaning in it. We strive to do the same here.
There are also several aspects we plan to correct—or rather reconstruct, bringing them closer to our original vision.

*There’ll be new quests, events, and plotlines, and some filler quests that were added for the sake of adding something will be rid of.

*Graphics will be much better. We’ll do everything we can so that the game looks adequate even ten years from now.

*Gameplay will be way more balanced. We’re not talking about making it simpler and survival easier, mind you; but fights used to be annoying rather than tense and emotional, scavenging was very rudimentary, and the economy of a plagued town was hardly a system at all. We plan to change all that, making all these mechanics robust. That doesn’t mean the game’ll become a breeze, it just means we’ll replace artificial challenges with real ones.
*Street NPCs will have advanced AIs that’ll make them feel way more alive. Once again, we’re not abandoning the concept of them being “extras” in this play, we just want those extras to perform better.

*We’ll also add realistic behavior patterns to the disease.

*Localization will be done internally or with the help of trusted outsourcers who are not only native speakers, but also talented writers. We understand that Pathologic is extremely hard to translate, so—once again—we won’t try to do it directly, but rather reconstruct the game in different languages.
For those interested in the Translation Project for the original release, click here.

Other threads on the Pathologic remake:
Pathologic remake Kickstarter might happen!
Pathologic Remake is coming
Pathologic Remake is being kickstarted
Feverish Feeling
Pathologic remake kickstarter
The Pathologic 'Remake' Kickstarter
Pathologic remake kickstarter launched!
Those new stretch goals look very interesting, but it looks as the main goal will be narrowly achieved; I don't think they'll be able to raise another several hundred thousand USD.
I've gotta say that that is a really well done Kickstarter video.
And successfully backed. Reached $333k in the end, better than I expected. Nice little upturn there on the end.
I'll be curious to see how the Pathologic remake developers; this looks amazing.
For those still questioning the need for or importance of a remake, the Reconstruction update tells the tale.

Also, for those still interested in backing, they've launched a small crowdfunding platform called Strings
Post edited October 21, 2014 by yarow12