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neurasthenya: When I see the Ubisoft marketing "oh so almighty power of next gen" and then see the game drop to 17 FPS in a cutscene, you see how much they are full of sh!te.
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iippo: ...cinematic gameplay experience...
ohwell, apparently preorders are still going strong these days. one could hope people learned..
Think of all the console people who don't bother reading reviews, or anything on the internet to do with games. They'll just buy the game... that's it. If they like it, hooray! If they don't they'll still play it to pass the time.

OR, think of people who get these games preordered for them by their parents or other close ones.
So glad I have no interest in this series. Unity looks like a very shiny lemon.

This makes me look back fondly on a time in PC gaming when games were developed by small teams of passionate and creative people with nothing more than a few bucks and a dream to create fun, adventurous games. Now AAA studios require $200 million plus in order to hire 3,582 people, all of whom are tasked with the grand objective of creating another person's game... and yet somehow end up doing it badly.

But as a few have said, it will not end. It will not get better. Why? Because stupid people buy bad games... a lot. So long as profits remain high, there will never be any justification for large studios to do anything different. I've been watching this same pattern over and over again since the decline of gaming development in the early 2000s. Still waiting to see the other side of that coin get flipped. I'm not holding my breath.
People are still buying Ubisoft games? I wouldn't even pirate those piles of bugs... I wanted to buy MMX and Homm6 but they have "online components", Uplay and other useless crap. No, thanks, Ubisoft can go to hell from what I care.
Post edited November 16, 2014 by blotunga
Very good Unity review. Only 20 seconds long...

https://www.youtube.com/watch?v=5ppbp_gaHS4
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Emob78: Why? Because stupid people buy bad games... a lot.
Capcom followed this approach... how are they doing anyways?

Lack of news suggests very little....
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rtcvb32: Like somehow it was a long lost feature we were all begging for and just hearing it makes our wallets teleport into our hands, open with money just sprouting out like a bush ready to purchase a new copy of the game or expansion or DLC, or buying something from their auction house/store?

---
Dear blizzard,

I can't wait for all your games to be online all the time. Just imagining that i have an umbilical cord going from me to you makes me all warm inside. Better yet i can't wait for D3 to have only shitty drops so the only way to get a decent item is by needless dozens of hours of grinding or effectively paying you outright.

Oh let's not forget i don't ever want to play offline, because my internet is super duper fast, and i'm a rich kid, and i like fast shiny things... Did i mention my dad is Bill Gates?

(This is all satire :P )
reminds of the giant in the play ground forums, that was talking about this game and wow. Some of the people there, were defending this game like crazy. i really don't get the whole why we need to defend million number companies. who are clearly trying to make money, they don't give a shit about our best interests. Also that is where one of my must hated sayings come from. Shut up, you are just gonna to buy it any way. Along with its just a cartoon or a children's show. in some cases it seems like they are just trying to defend total crap or don't give a fuck and think everyone should have the same standards as them.

even if someone did buy a game, i still think they have the right to talk about it. If no one ever talked about what was good or bad in a game. Heck how do they think game makers are going to learn what works and what doesn't? Mind reading magic? Pff, like they could get away mind reading magic on my watch. I don't need anyone revealing my evil plans!

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rtcvb32: Capcom followed this approach... how are they doing anyways?

Lack of news suggests very little....
Last i heard, was their on disk dlc and stuff like that. back fired greatly on them.
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iippo: ...cinematic gameplay experience...
ohwell, apparently preorders are still going strong these days. one could hope people learned..
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micktiegs_8: Think of all the console people who don't bother reading reviews, or anything on the internet to do with games. They'll just buy the game... that's it. If they like it, hooray! If they don't they'll still play it to pass the time.

OR, think of people who get these games preordered for them by their parents or other close ones.
well i think The Big Difference between buying pc and console games, especially when the console is still relatively new - is that you have only limited amount games available to you. Meanwhile on the pc you dont really have "pressure" to buy the newest game on launch day/week/month/year - as there are alot of good games on the market already.

Just me guessing though.
I'm enjoying the game, it does however have problems. The previous titles, I ran on full settings and it ran smooth. This one definitely struggles.

It crashes every now and then for no apparent reason. The map and customisation screens make my video card go haywire. There are a lot of graphical and physical glitches.

All in all, I think they rushed it to get it on the shelf for Christmas gift buying probably. It could definitely use more polish and bug finding. Even the console versions are struggling with performance, crashes, and bugs.

I'll keep soldiering on and I hope they will fix it soon.
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Emob78: This makes me look back fondly on a time in PC gaming when games were developed by small teams of passionate and creative people with nothing more than a few bucks and a dream to create fun, adventurous games. Now AAA studios require $200 million plus in order to hire 3,582 people, all of whom are tasked with the grand objective of creating another person's game... and yet somehow end up doing it badly.
I think it has alot of do with the huge organization. There is simply too many cooks. Thus when 100 people give their opinions and demands for a game, its no surprise game after game the changes are very minor.

Unique and truly creative games need some proper dictator sort of Jobs or whomever on the top to keep the game going on towards certain vision.

...but you have 20 head designers, marketing people, economists, shareholders, possible fan base and so on.
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iippo: well i think The Big Difference between buying pc and console games, especially when the console is still relatively new - is that you have only limited amount games available to you. Meanwhile on the pc you dont really have "pressure" to buy the newest game on launch day/week/month/year - as there are alot of good games on the market already.

Just me guessing though.
I was suggesting that the 'lack of learning' from customers is aimed at casual buyers who will grab a game without questioning themselves.
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iippo: well i think The Big Difference between buying pc and console games, especially when the console is still relatively new - is that you have only limited amount games available to you. Meanwhile on the pc you dont really have "pressure" to buy the newest game on launch day/week/month/year - as there are alot of good games on the market already.

Just me guessing though.
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micktiegs_8: I was suggesting that the 'lack of learning' from customers is aimed at casual buyers who will grab a game without questioning themselves.
I bet that is correct as well. More casual audience is ofcourse buying the stuff thats most advertised.
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micktiegs_8: Think of all the console people who don't bother reading reviews, or anything on the internet to do with games. They'll just buy the game... that's it. If they like it, hooray! If they don't they'll still play it to pass the time.
OR, think of people who get these games preordered for them by their parents or other close ones.
I agree with you, fun is subjective, BUT it needs to be pointed out, that: even if the game was fun for person 'X', preordered by a loving parent, help other ones pass the time and etc

It still a game that doesn't run well on all machines;
Has transactions that go up to $99, despite being a already full price;
Fun for X person or not, buying it is helping feed this "culture" of greed, overhyped, "mass marketed bs" that this industry is pushing into everyone faces.
I'd love to see companies milking $60 releases for more than they're worth go belly up. This is one of them.When you openly state that you want to turn $60 consumers into $200 consumers (and taking advantage of habits from their customers) because money, then it's about finding ways to make money off games instead of trying to make games that will make money. If they focused on making things people like for the people, money would take care of itself.
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paladin181: I'd love to see companies milking $60 releases for more than they're worth go belly up. This is one of them.When you openly state that you want to turn $60 consumers into $200 consumers (and taking advantage of habits from their customers) because money, then it's about finding ways to make money off games instead of trying to make games that will make money. If they focused on making things people like for the people, money would take care of itself.
Wrong thread dude
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paladin181: I'd love to see companies milking $60 releases for more than they're worth go belly up. This is one of them.When you openly state that you want to turn $60 consumers into $200 consumers (and taking advantage of habits from their customers) because money, then it's about finding ways to make money off games instead of trying to make games that will make money. If they focused on making things people like for the people, money would take care of itself.
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Elmofongo: Wrong thread dude
No it isn't. This is about Ubisoft and Assassin's Creed. It's all relative since these are the people talking about that. Pushing out shitty games and expecting people to pay $60 for them and then having microtransactions and DLC on top of it all. No wonder people aren't buying this shitty game.